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Hockomonkey: Difference between revisions

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==Strategy==
==Strategy==
===Attacks===
===Brute===
<!--tighten this up; use official attack names from ultimania; each attack should include info on how to dodge or parry it
====Attacks====
;Strong arms <!--力強い腕-->
*{{nihongo|'''Shake Off'''|振り払い|Furiharai}}: A two-strike backhand attack.
*{{nihongo|'''Trick Kick'''|トリックキック|Torikku Kikku}}: The Hockomonkey turns its body upside-down and performs an inverted kick.
*{{nihongo|'''Guard Bomb'''|ガードボム|Gādo Bomu}}: The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding.
*{{nihongo|'''Wall Kick'''|壁キック|Kabe Kikku}}: The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
;Extending arms <!--伸びる腕-->
*{{nihongo|'''Long Punch'''|ロングパンチ|Rongu Panchi}}: The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
*{{nihongo|'''Long Punch'''|ロングパンチ|Rongu Panchi}}: The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
*{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}: The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves.
*{{nihongo|'''Punch Rocket'''|パンチロケット|Panchi Roketto}}: The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.


*'''Baboon Bash''': A two-strike backhand attack.
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.-->


*'''Mandrill Mallet''': The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves.
The Hockomonkey's attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.


*'''Box Bomb''': The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding.
The safest way to attack Hockomonkey is with Flowmotion attacks.{{fact}}<!--which? does it matter?--> When prompted, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily. When its HP is reduced enough, the Hockomonkey will destroy the glass ceiling and and drag Sora with it into the Garden, although it is possible to defeat it before this happens.
 
<!--tighten this up; use official attack names from ultimania; each attack should include info on how to dodge or parry it
*'''Upside-down Kick''': The Hockomonkey turns its body upside-down and performs an inverted kick.
 
*'''Kick Dive''': The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
 
*'''Boxing Gloves''': The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.
 
*'''Simian Slam''': After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.
 
*'''Fireball''': The Hockomonkey tosses three fireballs at Riku.
 
*'''Object Toss''': The Hockomonkey disperses into four disembodied hands which then grab objects in the room and toss them at Riku.
 
*'''Claw Strike''': The Hockomonkey's hands swipe at Riku.
 
*'''Boxing Gloves''': The Hockomonkey summons boxing gloves that attack Riku from below.


If its arms are "normal", then it mainly attacks with a two-strike backhand attack. It may also jump off a wall and charge at Sora in midair. Hockomonkey also attacks by turning its body upside down and kicking Sora.
If its arms are "normal", then it mainly attacks with a two-strike backhand attack. It may also jump off a wall and charge at Sora in midair. Hockomonkey also attacks by turning its body upside down and kicking Sora.
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  This attack leaves Hockomonkey vulnerable for a few moments. Hockomonkey will sometimes withdraw its head, arms, and legs in its box, follow Sora for a few moments and then erupt with a shockwave, dealing damage if Sora is too close.
  This attack leaves Hockomonkey vulnerable for a few moments. Hockomonkey will sometimes withdraw its head, arms, and legs in its box, follow Sora for a few moments and then erupt with a shockwave, dealing damage if Sora is too close.
-->
-->
;Brute
===Mage===
The Hockomonkey's attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.
====Attacks====
 
;Hockomonkey
The safest way to attack Hockomonkey is with Flowmotion attacks.{{fact}}<!--which? does it matter?--> When prompted, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily. When its HP is reduced enough, the Hockomonkey will destroy the glass ceiling and and drag Sora with it into the Garden, although it is possible to defeat it before this happens.
*{{nihongo|'''Fire'''|ファイア|Faia}}: The Hockomonkey tosses three fireballs at Riku.
*{{nihongo|'''Launch Punch'''|打ち上げパンチ|Uchiage Panchi}}
;Magic Hands <!--マジックハンド-->
*{{nihongo|'''Hit'''|叩く|Tataku}}: The Hockomonkey's hands swipe at Riku.
*{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|Yashinoki sutanpu}}: The Hockomonkey summons boxing gloves that attack Riku from below.
*{{nihongo|'''Throw'''|投げつけ|Nagetsuke}}: The Hockomonkey disperses into four disembodied hands which then grab objects in the room and toss them at Riku.


;Mage
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.



Revision as of 13:33, 13 May 2015

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Template:Enemy The Hockomonkey is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. It serves as the boss of Traverse Town and is fought by both Sora and Riku.

Design

The Dream Eater's name contains the Japanese words for "box" ( hako?) and "monkey" ( saru?). His appearance is based on a mandrill. The version that Riku fights, however, is also reminiscent of some stage magicians who wear shirts with flowy sleeves while performing. Template:Section-stub

Story

Kingdom Hearts 3D: Dream Drop Distance

In the first visit to Traverse Town, Sora and Rhyme meet Neku top of a garden plaza in the 5th District. Neku apologizes to Sora for handing him over to the hooded figure. Sora accepts his apology then asks if Rhyme is his partner, to which Neku says she isn't. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him but is smacked aside. The hooded figure summons the Hockomonkey before vanishing. Sora fights and manages to defeat it.

In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the 5th District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Hockomonkey in its mage form before vanishing. Riku fights the Dream Eater and defeats it.

The Spellican summons the Hockomonkey during Sora's first encounter with it in Traverse Town during his second visit, but is destroyed and replaced with the wingless Wargoyle.

Strategy

Brute

Attacks

Strong arms
  • Shake Off (振り払い Furiharai?): A two-strike backhand attack.
  • Trick Kick (トリックキック Torikku Kikku?): The Hockomonkey turns its body upside-down and performs an inverted kick.
  • Guard Bomb (ガードボム Gādo Bomu?): The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding.
  • Wall Kick (壁キック Kabe Kikku?): The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
Extending arms
  • Long Punch (ロングパンチ Rongu Panchi?): The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
  • Hammer Punch (ハンマーパンチ Hanmā Panchi?): The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves.
  • Punch Rocket (パンチロケット Panchi Roketto?): The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.


The Hockomonkey's attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.

The safest way to attack Hockomonkey is with Flowmotion attacks.[citation needed] When prompted, Sora can also use Slingshot to toss Hockomonkey and leave it stunned momentarily. When its HP is reduced enough, the Hockomonkey will destroy the glass ceiling and and drag Sora with it into the Garden, although it is possible to defeat it before this happens.

Mage

Attacks

Hockomonkey
  • Fire (ファイア Faia?): The Hockomonkey tosses three fireballs at Riku.
  • Launch Punch (打ち上げパンチ Uchiage Panchi?)
Magic Hands
  • Hit (叩く Tataku?): The Hockomonkey's hands swipe at Riku.
  • Palm Tree Stamp (ヤシの木スタンプ Yashinoki sutanpu?): The Hockomonkey summons boxing gloves that attack Riku from below.
  • Throw (投げつけ Nagetsuke?): The Hockomonkey disperses into four disembodied hands which then grab objects in the room and toss them at Riku.

The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use Slingshot to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.

For the Secret Portal rematch, Riku should equip Second Chance, Leaf Bracer, and homing commands like Balloonra or Balloonga. When it replaces itself with its four hands, attack them with the Balloon commands and the Kick Dive and Sliding Dive Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion. Template:Section-stub

Video

Hockomonkey (Kingdom Hearts 3D: Dream Drop Distance: Sora)
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Template:BoxTop