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| {{Game|KH1|FM1|KH2|FM2|358|KHC|RCD|BBS|FMB|DDD}} | | {{Game|KH1|FM1|KH2|FM2|358|KHC|RCD|BBS|FMB|DDD}} |
| {{expand|create=Everything}} | | {{expand|create=Everything}} |
| '''Attack''' is one of the most important gameplay elements in the [[Kingdom Hearts (series)|series]]. | | '''Attack''' is a primary gameplay element in the ''Kingdom Hearts'' series. |
| {{BoxTop}} | | {{BoxTop}} |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Game elements]] | | [[Category:Game elements]] |
Revision as of 17:23, 17 July 2012
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues.
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Attack is a primary gameplay element in the Kingdom Hearts series.
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Game mechanics
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Commands
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Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Command Matrix | Overlay command | Deck Command (KHBBS, KH3D) | Finish command | Special Command | Situation Command
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Mechanics
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Stats | Bonus Level | Party member | Gauges | Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Rewards
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Prizes | Treasure Chest | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Special
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Critical Hit | Lock-On | Swimming | Cards (Battle, Map, World) | Sleight | Dark Mode | Panel System | Limit Break | Rank | Version Up | Debug Ability | Stat Matrix | Gear Matrix Command Meld | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ) | Medal (KHUχ) | Special Attack | Cards (KHDR)
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Trophies
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