Magic Pulse: Difference between revisions

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'''Magic Pulse 1''' is a Level 2 Finish Command for Aqua which can induce magical damage.
'''Magic Pulse 1''' is a Level 2 Finish Command for Aqua which can induce magical damage.


Magic Pulse 1 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can [[Confuse]] or attack enemies.
Magic Pulse 1 involves two balls of magic to come out of the ground in a swirling manner around Aqua and has a 25% chance that it can [[Confuse]] enemies.


To learn it you must have learned [[Finish]], then obtain 2000 CP by defeating enemies.
To learn it you must have learned [[Finish]], then obtain 2000 CP by defeating enemies.
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'''Magic Pulse 2''' is a Level 3 Finish Command for Aqua that can induce magical damage.
'''Magic Pulse 2''' is a Level 3 Finish Command for Aqua that can induce magical damage.


Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or [[Blizzard|freeze]] enemies.
Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and has a 50% chance that it can Confuse or [[Blizzard|Freeze]] enemies.


To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.
To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.


===Magic Pulse 3===
===Magic Pulse 3===
'''Magic Pulse 3''' is a level 4 Finish Command. It unleashes a spinning sphere. There is a 75% chance that it can confuse, freeze, or [[bind]] enemies.
'''Magic Pulse 3''' is a level 4 Finish Command. It unleashes a spinning sphere. There is a 75% chance that it can Confuse, Freeze, or [[Bind]] enemies.


To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.
To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.
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'''Magic Pulse 4''' is a Level 5 Finish Command for Aqua which can induce magical damage.
'''Magic Pulse 4''' is a Level 5 Finish Command for Aqua which can induce magical damage.


Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing {{button|x}} at the correct intervals. The orbs can induce Bind, [[Poison]], Confuse, or freeze enemies.
Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing {{button|x}} at the correct intervals. The orbs can induce Bind, [[Poison]], Confuse, or Freeze enemies.


To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
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Revision as of 05:28, 5 October 2010

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The Magic Pulse Finish Commands are a set of Finish Commands used by Aqua to inflict magical damage by attacking with orbs of magic.

Levels

Magic Pulse 1

Magic Pulse 1 is a Level 2 Finish Command for Aqua which can induce magical damage.

Magic Pulse 1 involves two balls of magic to come out of the ground in a swirling manner around Aqua and has a 25% chance that it can Confuse enemies.

To learn it you must have learned Finish, then obtain 2000 CP by defeating enemies.

Magic Pulse 2

Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.

Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and has a 50% chance that it can Confuse or Freeze enemies.

To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.

Magic Pulse 3

Magic Pulse 3 is a level 4 Finish Command. It unleashes a spinning sphere. There is a 75% chance that it can Confuse, Freeze, or Bind enemies.

To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.

Magic Pulse 4

Magic Pulse 4 is a Level 5 Finish Command for Aqua which can induce magical damage.

Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing X at the correct intervals. The orbs can induce Bind, Poison, Confuse, or Freeze enemies.

To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.