Magic Pulse: Difference between revisions

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To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
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Revision as of 01:50, 3 October 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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The Magic Pulse Finish Commands are a set of Finish Commands used by Aqua to inflict magical damage by attacking with orbs of magic.

Levels

Magic Pulse 1

Magic Pulse 1 is a Level 2 Finish Command for Aqua which can induce magical damage.

Magic Pulse 1 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or attack enemies.

To learn it you must have learned Finish, then obtain 2000 CP by defeating enemies.

Magic Pulse 2

Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.

Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or freeze enemies.

To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.

Magic Pulse 3

Magic Pulse 3 is a level 4 Finish Command. It unleashes a spinning sphere. There is a 75% chance that it can confuse, freeze, or bind enemies.

To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.

Magic Pulse 4

Magic Pulse 4 is a Level 5 Finish Command for Aqua which can induce magical damage.

Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing X at the correct intervals. The orbs can induce Bind, Poison, Confuse, or freeze enemies.

To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.