Kingdom Hearts Re:coded: Difference between revisions

→‎Gameplay: Eh, not a terrible stub... Just need to wait on info. Also, Kry and Ninja, thanks guys for fixing my screwups. As for the other dude, GO AWAY!
(→‎Gameplay: Eh, not a terrible stub... Just need to wait on info. Also, Kry and Ninja, thanks guys for fixing my screwups. As for the other dude, GO AWAY!)
Line 24: Line 24:
[[File:Coded003.jpg|thumb|left|220px|Sora battling Heartless in Traverse Town.]]
[[File:Coded003.jpg|thumb|left|220px|Sora battling Heartless in Traverse Town.]]
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies.
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies.
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
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