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Aerial Recovery: Difference between revisions

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==Hints==
==Hints==
*If you have the Second Chance or Once More ability equipped and an enemy throws you in the air and starts rapidly hitting you in the air while you are close to dying, do not use Aerial Recovery because the damage will count if you are balanced or on the ground.<!--I don't see how this applies-->
*If you have the Second Chance or Once More ability equipped and an enemy throws you in the air and starts rapidly hitting you in the air while you are close to dying, do not use Aerial Recovery because the next damage will count as the new combo and will kill you if you do not heal in time.<!--I don't see how this applies-->


==Trivia==
==Trivia==

Revision as of 09:57, 6 February 2010

File:Aerial-Recovery.gif
Sora using Aerial Recovery

Aerial Recovery is a support ability in Kingdom Hearts II, Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. The main function of the ability helps Sora or characters in Kingdom Hearts 358/2 Days get their balance back after being knocked into the air by pressing Circle (or X in Final Mix) or B button in 358/2 Days. The player learns this ability as Roxas after defeating the Dusk Nobodies in the Station of Serenity. It then gets transferred to Sora after Sora wakes up from his sleep. It costs 2 Ability Points.

In Kingdom Hearts 358/2 Days, several ability panels can be linked to the base Aerial Recovery. These include Quick Recovery, Aerial Payback, and Smash Recovery.

Hints

  • If you have the Second Chance or Once More ability equipped and an enemy throws you in the air and starts rapidly hitting you in the air while you are close to dying, do not use Aerial Recovery because the next damage will count as the new combo and will kill you if you do not heal in time.

Trivia

  • Various members of Organization XIII have been shown to use this ability in Kingdom Hearts 358/2 Days.