Editing Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part I

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[[File:Goofy KH.png|right|200px]]
[[File:Goofy KH.png|right|200px]]
Following {{Wtext|Maleficent|c}} and {{Wtext|Pete|c}}'s mischief and a series of cutscenes, you'll find yourself in {{Wtext|Hollow Bastion Part I|l}} in pursuit of {{Wtext|Pete|c}}.
Following {{Wtext|Maleficent|c}} and {{Wtext|Pete|c}}'s mischief and a series of cutscenes, you'll find yourself in {{Wtext|Hollow Bastion I|l}} in pursuit of {{Wtext|Pete|c}}.


You'll first be at the {{Wtext|Castle Gates|l}}, unable to break blocks or damage enemies since {{Wtext|Data-Sora|c}} had lost his {{Wtext|Keyblade|w}}. Being careful of the {{Wtext|Danger Blox|e}}, head north and examine the large gates {{Wtext|Pete|c}} went through. {{Wtext|Data-Sora|c}} can't open it and needs to find another way. Return south and then go east to examine the platform that's there. It'll take you down into the {{Wtext|Waterway|l}}.
You'll first be at the {{Wtext|Castle Gates|l}}, unable to break blocks or damage enemies since {{Wtext|Data-Sora|c}} had lost his {{Wtext|Keyblade|w}}. Being careful of the {{Wtext|Danger Blox|e}}, head north and examine the large gates {{Wtext|Pete|c}} went through. {{Wtext|Data-Sora|c}} can't open it and needs to find another way. Return south and then go east to examine the platform that's there. It'll take you down into the {{Wtext|Waterway|l}}.
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Now get back to following {{Wtext|Donald|c}} and take the lift down into the {{Wtext|Waterway|l}} once again. As soon as you enter, destroy the wall of blocks to the west to find a {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Esuna|w}} behind it. Then go through the same obstacle course as before, although you can tell {{Wtext|Goofy|c}} to break some of the danger blocks now. Break the wall of blocks and go past it to find new areas. Activate a timer-switch in the north-west and an avalanche of blocks will bar your way. Use {{Wtext|Lock-On|w}} to get {{Wtext|Goofy|c}} first destroy the blocks necessary to make a path to the next switch. A wall of hard blocks also block you but you can easily destroy this by making {{Wtext|Goofy|c}} destroy the {{Wtext|Blast Blox|e}} at the centre of it. This will also break a nearby {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzaga|w}}. Unlock the switch to open a gate and use a {{Wtext|Potion|i}} if needed. Then, go through the next segment and do another timed switch-sequence which involves breaking down a wall of hard blox and a {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Exo Spark|w}}. Taking advantage of {{Wtext|Goofy|c}}'s converted commands and the blast blox behind the wall, significantly decrease the time taken to destroy the wall. The end result of this sequence opens up a gate allowing you to reach {{Wtext|Donald|c}}, who joins your party and unlocks the {{Wtext|Spinner Ray|w}} finisher. He also activates red-tinted switches. If you backtrack south above where the first obstacle course is, you'll find a new passage unlocked to the east that has a {{Wtext|Magic +1|i}} {{Wtext|Rare Prize Blox|t}} and the second emblem piece.
Now get back to following {{Wtext|Donald|c}} and take the lift down into the {{Wtext|Waterway|l}} once again. As soon as you enter, destroy the wall of blocks to the west to find a {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Esuna|w}} behind it. Then go through the same obstacle course as before, although you can tell {{Wtext|Goofy|c}} to break some of the danger blocks now. Break the wall of blocks and go past it to find new areas. Activate a timer-switch in the north-west and an avalanche of blocks will bar your way. Use {{Wtext|Lock-On|w}} to get {{Wtext|Goofy|c}} first destroy the blocks necessary to make a path to the next switch. A wall of hard blocks also block you but you can easily destroy this by making {{Wtext|Goofy|c}} destroy the {{Wtext|Blast Blox|e}} at the centre of it. This will also break a nearby {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzaga|w}}. Unlock the switch to open a gate and use a {{Wtext|Potion|i}} if needed. Then, go through the next segment and do another timed switch-sequence which involves breaking down a wall of hard blox and a {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Exo Spark|w}}. Taking advantage of {{Wtext|Goofy|c}}'s converted commands and the blast blox behind the wall, significantly decrease the time taken to destroy the wall. The end result of this sequence opens up a gate allowing you to reach {{Wtext|Donald|c}}, who joins your party and unlocks the {{Wtext|Spinner Ray|w}} finisher. He also activates red-tinted switches. If you backtrack south above where the first obstacle course is, you'll find a new passage unlocked to the east that has a {{Wtext|Magic +1|i}} {{Wtext|Rare Prize Blox|t}} and the second emblem piece.


[[File:Donald Duck KH.png|right|200px]]
[[File:Donald KH.png|right|200px]]
Return to the {{Wtext|Castle Gates|l}} and break a wall of blocks hiding a switch, near to the northern door. Activate it to do another timed sequence where you have a minute to cross the large, metal block platform to the south and get to the switch on the other side. This requires you to climb up moving blocks so use your platforming skills. At the other end, there's a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Defense +1|i}}, immediately to the north. Go further west and jump over a mass of blocks to find another emblem piece. Then, jump up the staircase of metal blocks and follow the path until it bends towards the north. Get your party members to clear the danger blocks out of the way before using the bounce blocks to get to the {{Wtext|Rare Prize Blox|t}}, containing an {{Wtext|Aero Resistance +3|i}}. Once you're done, go back to the {{Wtext|Entrance Hall (LL)|l}} and then to {{Wtext|Library 1|l}}.  
Return to the {{Wtext|Castle Gates|l}} and break a wall of blocks hiding a switch, near to the northern door. Activate it to do another timed sequence where you have a minute to cross the large, metal block platform to the south and get to the switch on the other side. This requires you to climb up moving blocks so use your platforming skills are required. At the other end, there's a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Defense +1|i}}, immediately to the north. Go further west and jump over a mass of blocks to find another emblem piece. Then, jump up the staircase of metal blocks and follow the path until it bends towards the north. Get your party members to clear the danger blocks out of the way before using the bounce blocks to get to the {{Wtext|Rare Prize Blox|t}}, containing an {{Wtext|Aero Resistance +3|i}}. Once you're done, go back to the {{Wtext|Entrance Hall (LL)|l}} and then to {{Wtext|Library 1|l}}.  


You can now use {{Wtext|Donald|c}} to activate the switch in the corner, which slides back a bookcase so that the party can enter the door behind it, leading to {{Wtext|Library 3|l}}. In here, complete the switch-sequence by calling the party to break the danger blocks so that you can go through the ghost blocks, once they're empty. A new door is available so go through it to get to {{Wtext|Library 4|l}}. Do the timed sequence in this room by climbing up the ghost block stairs in the south-east corner then following the path. When you reach the bounce blox wall, jump on the bookcase to the west and then follow the path again to reach the end switch. Before you enter the new door, break the {{Wtext|Rare Prize Blox|t}} on top of the bookcase to the west to obtain a {{Wtext|Cure +3|i}}. The door leads you back to {{Wtext|Library 3}} but on top of the bookcases. There's a {{Wtext|Rare Prize Blox|t}} with a {{Wtext|Firaga|w}} immediately towards you when you enter the room. If you jump to the platform of metal blox, you can reach the bookshelves to the east and find a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Thunder +3|i}}. Go into the little space in the north-west and enter the door to reach {{Wtext|Library 2|l}}. Do the switch-sequence which has three columns of blocks, one with the end switch on top, one with a {{Wtext|Rare Prize Blox|t}} containing {{Wtext|Mega Flare|w}}, and the last empty. The three columns are reversed and swapped around many times but keep an eye on what has the treasure and what has the switch. Once the timer starts, direct the party to break the column with the treasure and then the one with a switch. Finishing this opens the door to the {{Wtext|Entrance Hall (UL)|l}}.
You can now use {{Wtext|Donald|c}} to activate the switch in the corner, which slides back a bookcase so that the party can enter the door behind it, leading to {{Wtext|Library 3|l}}. In here, complete the switch-sequence by calling the party to break the danger blocks so that you can go through the ghost blocks, once they're empty. A new door is available so go through it to get to {{Wtext|Library 4|l}}. Do the timed sequence in this room by climbing up the ghost block stairs in the south-east corner then following the path. When you reach the bounce blox wall, jump on the bookcase to the west and then follow the path again to reach the end switch. Before you enter the new door, break the {{Wtext|Rare Prize Blox|t}} on top of the bookcase to the west to obtain a {{Wtext|Cure +3|i}}. The door leads you back to {{Wtext|Library 3}} but on top of the bookcases. There's a {{Wtext|Rare Prize Blox|t}} with a {{Wtext|Firaga|w}} immediately towards you when you enter the room. If you jump to the platform of metal blox, you can reach the bookshelves to the east and find a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Thunder +3|i}}. Go into the little space in the north-west and enter the door to reach {{Wtext|Library 2|l}}. Do the switch-sequence which has three columns of blocks, one with the end switch on top, one with a {{Wtext|Rare Prize Blox|t}} containing {{Wtext|Mega Flare|w}}, and the last empty. The three columns are reversed and swapped around many times but keep an eye on what has the treasure and what has the switch. Once the timer starts, direct the party to break the column with the treasure and then the one with a switch. Finishing this opens the door to the {{Wtext|Entrance Hall (UL)|l}}.
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;System Sector A
;System Sector A
{|class="wikitable" width="45%" style='float:left;margin:10px'
SYSTEM REWARD TABLE SECTOR
|-bgcolor=#00008B
|width="60%" style="text-align:center;color:#FFFFFF"|'''Reward:'''
|width="20%" style="text-align:center;color:#FFFFFF"|'''Reclaimable?'''
|width="20%" style="text-align:center;color:#FFFFFF"|'''SP Cost'''
|-bgcolor=#4169E1
|[[File:Type C Finish KHREC.png]] '''D-Blizzara'''
|<center>✘</center>
|<center>1100</center>
|-bgcolor=#4169E1
|[[File:Accessory KHREC.png]] '''Command Ring'''
|<center>✘</center>
|<center>900</center>
|-bgcolor=#4169E1
|[[File:HP Chip KHREC.png]] '''HP +2'''
|<center>✘</center>
|<center>500</center>
|-bgcolor=#4169E1
|[[File:Strength Chip KHREC.png]] '''Strength +1'''
|<center>✘</center>
|<center>500</center>
|-bgcolor=#4169E1
|[[File:Magic Chip KHREC.png]] '''Magic +1'''
|<center>✘</center>
|<center>500</center>
|}
{|class="wikitable" width="45%" style='float:left;margin:10px'
|-bgcolor=#00008B
|width="60%" style="text-align:center;color:#FFFFFF"|'''Reward:'''
|width="20%" style="text-align:center;color:#FFFFFF"|'''Reclaimable?'''
|width="20%" style="text-align:center;color:#FFFFFF"|'''SP Cost'''
|-bgcolor=#4169E1
|[[File:Defense Chip KHREC.png]] '''Defense +1'''
|<center>✘</center>
|<center>500</center>
|-bgcolor=#4169E1
|[[File:Fire Resistance Chip KHREC.png]] '''Fire Resistance +3'''
|<center>✘</center>
|<center>1100</center>
|-bgcolor=#4169E1
|[[File:Magnet KHREC.png]] '''Magnera'''
|<center>✔</center>
|<center>300</center>
|-bgcolor=#7B68EE
|[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|-bgcolor=#7B68EE
|[[File:Munny_KHREC.png]] '''Munny''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|}
{{-}}


Once it's completed, you can go back and find the pipes have disappeared. Go down there, where the save point is, and go through the door, where {{Wtext|Pete|c}} will nearly crush {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} to death. At this point, {{Wtext|Data-Sora|c}} recovers his {{Wtext|Keyblade|w}} and saves the two. When {{Wtext|Mickey|c}} also appears, {{Wtext|Pete|c}} runs away into a Keyhole so {{Wtext|Data-Sora|c}} follows him, insisting that he does this alone. At the {{Wtext|Keyhole / Chapel|l}}, you must fight {{Wtext|Pete|c}}
Once it's completed, you can go back and find the pipes have disappeared. Go down there, where the save point is, and go through the door, where {{Wtext|Pete|c}} will nearly crush {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} to death. At this point, {{Wtext|Data-Sora|c}} recovers his {{Wtext|Keyblade|w}} and saves the two. When {{Wtext|Mickey|c}} also appears, {{Wtext|Pete|c}} runs away into a Keyhole so {{Wtext|Data-Sora|c}} follows him, insisting that he does this alone. At the {{Wtext|Keyhole / Chapel|l}}, you must fight {{Wtext|Pete|c}}
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{{Template:WRCOHBoss
{{Template:WRCOHBoss
|name=Data-Riku
|name=Data-Riku
|image=Data-Riku (Battle) KHREC.png
|image=Data-Riku (Battle).png
|size=150px
|size=150px
|hp=?
|hp=?
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{{-}}
{{-}}


After the fight, {{Wtext|Data-Sora|c}} will jump into {{Wtext|Data-Riku|c}} to destroy the blox, marking the end of {{Wtext|Hollow Bastion|l}} and beginning [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part II]].
After the fight, {{Wtext|Data-Sora|c}} will jump into {{Wtext|Data-Riku|c}} to destroy the blox, marking the end of {{Wtext|Hollow Bastion|l}} and beginning [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II]].


==Questploration==
==Questploration==
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{{WRCOTOC}}
{{WRCOTOC}}
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]]

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