Editing Walkthrough:Kingdom Hearts/Traverse Town

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Drop into the {{Wtext|1st District|l}}, go to the alleyway where {{Wtext|Sora|c}} you started your journey and there should be a {{Wtext|Red Trinity|i}} on the planks of wood blocking the passage, use it. It should lead to a closed-off area in the {{Wtext|Alleyway|l}} with a {{Wtext|chest|t}}, open it to get Dalmatians 4, 5 and 6. Go back to the {{Wtext|1st District|l}} and go into the {{Wtext|2nd District|l}} and head to the {{Wtext|Alleyway|l}} through the door near the fountain. Head to the metal bars blocking off entry at the far right and use the {{Wtext|Red Trinity|i}} there, it'll break the bars allowing you to get to the {{Wtext|Secret Waterway|l}}. Talk to {{Wtext|Leon|c}} and he'll tell you to talk to {{Wtext|Cid|c}} for the strange gummi pieces and he'll give you {{Wtext|Earthshine|i}}, we have no idea what it does yet. Go into the {{Wtext|Dalmatian's House|l}} and go all the way to the first room, {{Wtext|Pongo|c}} and {{Wtext|Perdita|c}} will give you a number of gifts. If you have been following the walkthrough so far, you should have gotten {{Wtext|Curaga-G|i}} and {{Wtext|Firaga-G|i}}.
Drop into the {{Wtext|1st District|l}}, go to the alleyway where {{Wtext|Sora|c}} you started your journey and there should be a {{Wtext|Red Trinity|i}} on the planks of wood blocking the passage, use it. It should lead to a closed-off area in the {{Wtext|Alleyway|l}} with a {{Wtext|chest|t}}, open it to get Dalmatians 4, 5 and 6. Go back to the {{Wtext|1st District|l}} and go into the {{Wtext|2nd District|l}} and head to the {{Wtext|Alleyway|l}} through the door near the fountain. Head to the metal bars blocking off entry at the far right and use the {{Wtext|Red Trinity|i}} there, it'll break the bars allowing you to get to the {{Wtext|Secret Waterway|l}}. Talk to {{Wtext|Leon|c}} and he'll tell you to talk to {{Wtext|Cid|c}} for the strange gummi pieces and he'll give you {{Wtext|Earthshine|i}}, we have no idea what it does yet. Go into the {{Wtext|Dalmatian's House|l}} and go all the way to the first room, {{Wtext|Pongo|c}} and {{Wtext|Perdita|c}} will give you a number of gifts. If you have been following the walkthrough so far, you should have gotten {{Wtext|Curaga-G|i}} and {{Wtext|Firaga-G|i}}.


Head to the {{Wtext|1st District|l}} then into the {{Wtext|Accessory Shop|l}}, talk to {{Wtext|Cid|c}} and he'll offer to install those gummi pieces, now Navigational gummis, onto the ship, but in exchange you'll have to deliver the {{Wtext|Old Book|i}} to the man in the {{Wtext|3rd District|l}}. The bell will ring, it probably indicates something but let's forget about it now. Head to the {{Wtext|3rd District|l}}, drop down to the open area where you fought the {{Wtext|Guard Armor|b}} and turn left, there should be a red door with a flame on it, cast {{Wtext|Fire|w}} on the door and a tune will play indicating something, basically you opened the door. Head in and you'll end up in the {{Wtext|Mystical House|l}}. Jump across each moving stone to get to the island and then go through a hole in the wall. A cutscene will play, showing {{Wtext|Kairi|c}} appearing out of nowhere, but it's just his imagination. {{Wtext|Merlin|c}} will arrive and furnish the area and explain to you that he is here to train you in the arts of magic, and not just him but the {{Wtext|Fairy Godmother|c}} will also appear to help you as well. Head to her once you're back in control to see what she can do for you; nothing yet it seems, she just tells you how worried she is about {{Wtext|Cinderella|c}}. Talk to {{Wtext|Merlin|c}} again, looks like the book is his. We recommend you do the book later on in the game as now you will only be offered a tutorial-like chapter since all the pages are torn, and now we're back to the {{Wtext|Fairy Godmother|c}}, she will transform the {{Wtext|Earthshine|i}} gem into {{Wtext|Simba|c}}, a summon you can use in battle.
Head to the {{Wtext|1st District|l}} then into the {{Wtext|Accessory Shop|l}}, talk to {{Wtext|Cid|c}} and he'll offer to install those gummi pieces, now Navigational gummis, onto the ship, but in exchange you'll have to deliver the {{Wtext|Old Book|i}} to the man in the {{Wtext|3rd District|l}}. The bell will ring, it probably indicates something but let's forget about it now. Head to the {{Wtext|3rd District|l}}, drop down to the open area where you fought the {{Wtext|Guard Armor|b}} and turn left, there should be a red door with a flame on it (this can also be accessed as early as after defeating the {{Wtext|Guard Armor|b}}, as mentioned before), cast {{Wtext|Fire|w}} on the door and a tune will play indicating something, basically you opened the door. Head in and you'll end up in the {{Wtext|Mystical House|l}}. Jump across each moving stone to get to the island and then go through a hole in the wall. A cutscene will play, showing {{Wtext|Kairi|c}} appearing out of nowhere, but it's just his imagination. {{Wtext|Merlin|c}} will arrive and furnish the area and explain to you that he is here to train you in the arts of magic, and not just him but the {{Wtext|Fairy Godmother|c}} will also appear to help you as well. Head to her once you're back in control to see what she can do for you; nothing yet it seems, she just tells you how worried she is about {{Wtext|Cinderella|c}}. Talk to {{Wtext|Merlin|c}} again, looks like the book is his. We recommend you do the book later on in the game as now you will only be offered a tutorial-like chapter since all the pages are torn, and now we're back to the {{Wtext|Fairy Godmother|c}}, she will transform the {{Wtext|Earthshine|i}} gem into {{Wtext|Simba|c}}, a summon you can use in battle.


Head to the save point and save, and {{Wtext|Merlin|c}} will suggest you go see {{Wtext|Cid|c}}, remember when he told us he would be at the house in the {{Wtext|3rd District|l}}? Head there and... Heartless, but who's that? {{Wtext|Riku|c}}. An argument occurs and {{Wtext|Sora|c}} thinks they'll run into {{Wtext|Kairi|c}} soon. But first, go to the large keyhole and examine it, it'll open the door between the 1st and 3rd Districts, now head to the house, climb the stairs and it's straight ahead. You'll find out that all these characters were from another world of their own that {{Wtext|Maleficent|c}} had taken from them, along with {{Wtext|Ansem's Report|i}} but then another segment where she is persuading {{Wtext|Riku|c}} to join her side. {{Wtext|Cid|c}} will give you a {{Wtext|Warp-G|i}} to warp between worlds and the others suggest going to the bell above the {{Wtext|Gizmo Shop|l}}. Head up there and use the {{Wtext|Red Trinity|i}}, ring the bell three times and the Keyhole of this world will appear, jump down and get ready for a boss fight.
Head to the save point and save, and {{Wtext|Merlin|c}} will suggest you go see {{Wtext|Cid|c}}, remember when he told us he would be at the house in the {{Wtext|3rd District|l}}? Head there and... Heartless, but who's that? {{Wtext|Riku|c}}. An argument occurs and {{Wtext|Sora|c}} thinks they'll run into {{Wtext|Kairi|c}} soon. But first, go to the large keyhole and examine it, it'll open the door between the 1st and 3rd Districts, now head to the house, climb the stairs and it's straight ahead. You'll find out that all these characters were from another world of their own that {{Wtext|Maleficent|c}} had taken from them, along with {{Wtext|Ansem's Report|i}} but then another segment where she is persuading {{Wtext|Riku|c}} to join her side. {{Wtext|Cid|c}} will give you a {{Wtext|Warp-G|i}} to warp between worlds and the others suggest going to the bell above the {{Wtext|Gizmo Shop|l}}. Head up there and use the {{Wtext|Red Trinity|i}}, ring the bell three times and the Keyhole of this world will appear, jump down and get ready for a boss fight.

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