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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|DHD|KH3}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|HD1}}
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip.
In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 AP to equip.


In ''Kingdom Hearts Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads.
In ''Kingdom Hearts: Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads.


In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.
In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.


In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[ability panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.
In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.


In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[prize ability]] that can be installed up to five times.
In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[prize ability]] that can be installed up to five times.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts III]]'', Treasure Magnet is a {{c|support ability|kh3}} that costs 1 AP to equip. It extends the distance that prizes can be drawn in from, adding 3 meters with one ability equipped and 6 meters with two or more abilities equipped.


==Learning Treasure Magnet==
==Learning Treasure Magnet==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Treasure Magnet at levels 33 and 60 with the [[Dream Sword]], levels 12 and 30 with the [[Dream Rod]], and levels 27 and 39 with the [[Dream Shield]].
*[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]].
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
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===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
*Donald learns Treasure Magnet at levels 24 and 39.
*Donald learns Treasure Magnet at levels 34 and 39.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Aladdin has Treasure Magnet as a default ability.
*Aladdin has Treasure Magnet as a default ability.
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*Peter Pan has Treasure Magnet as a default ability.
*Peter Pan has Treasure Magnet as a default ability.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
*The [[Bouncywild]] card has Draw as its effect.
*The [[Bouncywild]] card has Draw as its effect.
*The [[Black Fungus]] enemy card can randomly activate Draw.
*The [[Black Fungus]] enemy card can randomly activate Draw.
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Draw at level 28 with the Dream Sword, level 25 with the Dream Rod, and level 47 with the Dream Shield.
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
*Donald learns Draw after saving the [[Medallion]].
*Donald learns Draw after saving the [[Medallion]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
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*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].{{FMII}}
*Sora learns Draw once [[Limit Form]] reaches level 4.{{FMII}}
*[[Limit Form]] has Draw as a default ability.{{FMII}}
*Master Form has an additional copy of Draw as a default ability.{{FMII}}


====Gummi Ability====
====Gummi====
[[File:GA Draw.png|right]]
[[File:GA Draw.png|left]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in [[Ancient Highway]] LV3.
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a Gummi Ability after completing [[Sunlight Storm]] LV1 with a rank of E or above.
{{-}}
 
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four.
*Donald learns Draw after defending the Medallion on board the ''Interceptor''.
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''.
*[[Limit Form]] has Draw as a default ability.
*Master Form has two copies of Draw as default abilities.
*Mulan has Draw as a default ability.
*Jack Sparrow has three copies of Draw as default abilities.
*The Follow the Wind has Draw as its Equipment Ability.
*The Draw Ring has Draw as its Equipment Ability.
 
====Gummi====
[[File:GA Draw.png|left]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
{{-}}
{{-}}


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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Treasure Magnet can be attached to a {{meldtypeA|C}}, {{meldtypeA|D}}, {{meldtypeA|G}}, {{meldtypeA|H}}, {{meldtypeA|K}}, {{meldtypeA|L}}, {{meldtypeA|O}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Hungry Crystal]].
*Treasure Magnet can be attached to a {{meldtypeA|I}}, {{meldtypeA|J}}, {{meldtypeA|K}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, {{meldtypeA|O}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Hungry Crystal]].


===''Kingdom Hearts 3D Dream Drop Distance''===
===''Kingdom Hearts 3D Dream Drop Distance''===
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*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.


===''Kingdom Hearts III''===
*Sora learns Treasure Magnet at level 3.
*Sora learns Treasure Magnet after scoring 23,000 or more points on the [[Orange Flan]] mini-game.
*Donald has Treasure Magnet as a default ability.
*Goofy has Treasure Magnet as a default ability.
*[[Hercules]] has Treasure Magnet as a default ability.
*[[Rapunzel]] has Treasure Magnet as a default ability.
*[[Flynn]] has Treasure Magnet as a default ability.
*[[Mike]] has Treasure Magnet as a default ability.
*Jack has Treasure Magnet as a default ability.
*Riku has two copies of Treasure Magnet as default abilities.
*[[Aqua]] has two copies of Treasure Magnet as default abilities.
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability.
*The [[Junior Medal]] has Treasure Magnet as its equipment ability.
==Other appearances==
===''Kingdom Hearts Trading Card Game''===
In the ''[[Kingdom Hearts Trading Card Game]]'', Draw is the technique of {{ns|Card|Bouncywild}} and {{ns|Card|Angel Star}} Cards. When a Card with Draw is played, that player may draw one card.
==See also==
*[[Master Treasure Magnet]]
*[[Magic Treasure Magnet]]
[[de:Charmeur]]
[[fr:Attraction]]
[[es:Atracción (habilidad)]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts III abilities]]

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