Editing Simba

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He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.
He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.


Simba's support abilities include [[MP Rage]], [[Defender]], {{c|Auto Limit|support ability}}, [[Hyper Healing]], and [[Auto Healing]].
Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].


Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]].
Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]].
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|Increases defense by 3 in a pinch. Equip more to increase the effect.
|Increases defense by 3 in a pinch. Equip more to increase the effect.
|-
|-
|'''{{c|Auto Limit|support ability}}'''
|'''[[Auto Limit]]'''
|1
|1
|Automatically sets the Reaction Command to Limit, if Limit is usable.
|Automatically sets the Reaction Command to Limit, if Limit is usable.

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