Editing Leviathan

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The basic ground combo consists of a dashing backflip slash that is then followed by a forward thrust, another quick backflip slash (in place), and finishing with a horizontal slash. Pressing {{button|dsy}} after the ground combo's third strike has Roxas/Xion perform a spinning frontflip attack that ends with a downward slash. The slash spikes the enemy downward, but since the attack is barely above the ground, the effect is minimized. If the [[Combo-Block]] ability is equipped, one must have the directional pad pressed in any direction, as {{button|dsy}} also executes [[Block]].
The basic ground combo consists of a dashing backflip slash that is then followed by a forward thrust, another quick backflip slash (in place), and finishing with a horizontal slash. Pressing {{button|dsy}} after the ground combo's third strike has Roxas/Xion perform a spinning frontflip attack that ends with a downward slash. The slash spikes the enemy downward, but since the attack is barely above the ground, the effect is minimized. If the [[Combo-Block]] ability is equipped, one must have the directional pad pressed in any direction, as {{button|dsy}} also executes [[Block]].


The basic air combo begins with a [[Horizontal Slash]] of two side-to-side slashes, a second pair of Horizontal Slashes, a spinning frontflip attack (identical to the ground one), another Horizontal Slash pair, and finally another spinning frontflip attack. Notably, any of the five moves in the combo can also serve as a finisher. The flips, if they serve as the final blow, will add an extra blow spiking the enemy downward, while the horizontal slashes will add a third slash with knockback if the combo isn't continued.
The basic air combo begins with a [[Horizontal Slash]] of three slashes, two extra Horizontal Slashes, a spinning frontflip attack (identical to the ground one), another Horizontal Slash, and finally another spinning frontflip attack that can spike enemies downwards. This air combo propels the user a considerable amount of distance forwards, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah, where the air combo can be used to travel amongst the high ledges. [[Abyssal Tide]]'s air combo is highly similar and slightly inferior at doing this.
 
This air combo propels the user a considerable amount of distance forwards, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah, where the air combo can be used to travel amongst the high ledges. [[Abyssal Tide]]'s air combo is highly similar and slightly inferior at doing this.


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