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{{game|KH1|FM1|FA}}
{{cleanup}}
{{Character
{{HeartlessBoss/KH
  |name=Kurt Zisa
  |name=Kurt Zisa
|katakana=カート・ジーサ
  |image=[[Image:Kurt Zisa.jpg|300px]]
|romaji=Kāto Jīsa
  |game=Kingdom Hearts
|de=Kurt Zisa
|fr=Kurt Zisa
  |image=[[File:Kurt Zisa KH.png|x300px]]
  |game1=Kingdom Hearts
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=HeartlessBoss
  |HP1=N/A
  |s1=Savage Vanguard
  |ATK1=N/A
  |s2=Savage Vanguard Ω
  |DEF1=N/A
  |journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
  |MP1=N/A
  |KHloc1=Agrabah
  |EXP1=N/A
  |KHHP1=1500
  |HP2=1500
  |KHATK1=42
  |ATK2=42
  |KHDEF1=34
  |DEF2=34
  |KHMP1=64
  |MP2=64
  |KHEXP1=20000
  |EXP2=20000
  |FMEXP1=10000
  |weapon=x1.0
|FMtab=*
  |fire=x0.49
|KHweapon=x1.0
  |bliz=x0.5
  |KHfire=x0.49
  |thun=x1.0
  |KHbliz=x0.5
  |grav=x0.02
  |KHthun=x1.0
  |stop=x0
  |KHgrav=x0.02
  |ko=x0.5
  |KHstop=x0
  |other=x0.5
  |KHko=x0.5
}} The {{nihongo|'''Kurt Zisa'''|カート・ジーサ|Kāto Jīsa}} is an Emblem [[Heartless]] that is found in the non-Japanese versions of ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and in ''[[Kingdom Hearts Final Mix]]''. It is one of the bosses at [[Agrabah]].
  |KHother=x0.5
 
|KHworld=Agrabah
==Journal Entry==
|KHreward='''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
''Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.''
|FMreward=[[Zantetsuken]]<br>[[Ansem's Report 11]]<br><br>'''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
|KHbattlefile=The Deep End KHHD.ogg
|KHbattlename=The Deep End
}}
'''Kurt Zisa''' is an [[Emblem Heartless]] that is found in the international and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''{{c|Kingdom Hearts|game}}''. It is one of the bosses in [[Agrabah]].


==Story==
==Story==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Kurt Zisa emerges from the [[Final Keyhole]] after it is opened by the [[Princesses of Heart]], and it goes straight to Agrabah. The [[Carpet]] soon encounters Kurt Zisa in the desert, and it flies back to [[Aladdin]]'s House, where [[Sora]] and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of [[Ansem's Report]].
Kurt Zisa emerged from the [[Final Keyhole]] after it was opened by the [[Princesses of Heart]], and went straight to Agrabah. The [[Carpet]] soon encountered it in the desert, and flew back to Aladdin's House, where Sora and his friends find it. It leads them back to the wastelands, where they are attacked by Kurt Zisa. However, after a violent battle Kurt Zisa is defeated.
 
==Strategy==
Kurt Zisa fights in three forms, each with different attacks.
 
In stage 1, Kurt Zisa wields two glowing spheres in each of his top hands. [[Magic]] is unusable for the group, even for [[Sora]]. Kurt Zisa uses nothing but physical attacks in this form. The spheres in his hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage 2.
 
Kurt Zisa will become stunned and fall into a sitting position and his head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm his 5 HP bars. His only attack is weak bite attack. After a while, Kurt Zisa will turn into stage 3.
 
In stage 3, Kurt Zisa will protect himself with some sort of shield and float. As he is hovering around the arena, he will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. [[Summon]] and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again.
 
The battle continues like this until Kurt Zisa is defeated.
 
Since Kurt Zisa is a very difficult boss to defeat, it is suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of [[Aero]] you have before Silencega is cast so damage from Kurt's attacks are reduced while fighting him in Prowl Mode. Having Aerora or Aeroga allows you to inflict more damage on Kurt if the shield's in range of Kurt's hands while in Prowl Mode or head in Stunned Mode.
 
Another strategy to get past his shield mode quickly is to either summon [[Mushu]], [[Genie]] or [[Dumbo]]. Now use Water, Fire, or Showtime to nail through Zisa's shield.
 
Or you can summon Bambi and nail him with offensive spells while he supports you with magic orbs.


==Design==
==Attacks==
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.  
*'''Silencega'''
Kurt casts this powerful spell every time he enters Prowl (including the first seconds of the battle). When he casts this spell, you will be unable to cast magic spells, so healing can become a problem very fast. Your best bet is to simply have a strong manual weapon and plenty of healing items in your items list, or summon Tinker Bell as quickly as possible before it takes effect. Silencega loses its effect when Kurt leaves Prowl mode.


Despite its fearsome appearance, Kurt Zisa deals most of its damage with its ''{{W|khopesh}}es'', two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of [[Luna Bandit]]s.
*'''Mad Dash'''
Kurt will lunge toward Sora and friends if the distance between them becomes too great. Roll toward Kurt slightly to the left or right to avoid his blades (but don’t roll too far past him) to be in a good spot to pound away at his energy orbs.


Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the North American release of ''Kingdom Hearts''.
*'''Roundhouse'''
This action is both an attack and a defense. Kurt will spin his two blades quickly around his body while standing in one spot. The spinning blades will repel attacks coming from the other side and knock Sora away if he tries to run past them. To avoid damage, either stand close to Kurt’s legs or roll away from him.


==Strategy==
*'''Spinning Blade'''
Kurt Zisa alternates between two forms during the battle. It starts in the {{nihongo|'''Silence Form'''|サイレス形態|Sairesu Keitai}}. At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned, leaving its head exposed and vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.
Kurt will jump in the air and begin to spin quickly. He will then swoop down on Sora. If he comes at Sora spinning vertically (like a wheel), wait for him to approach and dodge roll quickly to the left or right the moment he is about to hit. If he comes at you spinning horizontally (like a frisbee), simply high jump over him before impact. Its also good to dodge roll under him once he's more up like he's aiming for your head. It may help to stand at the top of a dune before trying this so that you will fall into the valley and Kurt will glide over you. Also stay close to the wall and stay under Zisa before he comes down at you.
 
*'''Whip Lash'''
 
This desperate flailing of Kurt’s neck may damage Sora if the head strikes him, but not much.


After a little while Kurt Zisa will enter its {{nihongo|'''Reflect Barrier Form'''|リフレクトバリア形態|Rifurekuto Baria Keitai}}. At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.
*'''Fire Orb'''
Kurt will signal this attack by rotating his arms and a design will appear on the front of this shield. He will hover around the battlefield as balls of fire appear randomly throughout the playing field. The balls explode into flame after a certain period or if Sora touches them. Just avoid the fire balls and try not to do anything that requires Sora to stand still (such as cast a Spell or Heal). Also about when they appear you can hit them and they will do some damage to him.


Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.
*'''Twister'''
Kurt will call forth a powerful desert cyclone to engulf Sora. If you pay close attention to Kurt’s arms, you will see him do a ‘lift up’ motion as if raising the storm out of the ground just before it happens. If Sora is trapped in the cyclone, simply roll out of it. The Twister will not chase after Sora once he’s free.


Another strategy to get past its shield mode quickly is to summon [[Mushu]], [[Genie]], or [[Dumbo]] and use [[Fire]], [[Showtime]], or [[Splash]] to break through the shield. Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.
*'''Meteor Swarm'''
{{atk-o|kh1}}
Kurt will summon balls of dark energy out of the ground. The ground will appear to bubble as the balls burst in and out of the ground. Kurt will also hurl huge balls of darkness at Sora at the same time, making it difficult to dodge completely. Kurt likes to call Meteor Swarm in conjunction with other attacks for a double assault.
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Jumps from far away and stomps.|Used in Silence Form.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Holds its blades in front of its body and thrusts forward.|Used in Silence Form.}}
{{atk|{{nihongo|'''Windmill Slash'''|風車斬|<br>Fūshazan}}|None|x0|4|Repellable<br>(Recoil: 100)|Spins the blades in its hands while turning its body left and right.|Used in Silence Form.}}
{{atk|{{nihongo|'''Floating Dance'''|浮遊乱舞|<br>Fuyū Ranbu}}|None|—|10|—|Spins while flying in the air, and rushes towards the opponent.|Used in Silence Form.}}
{{atk|{{nihongo|'''Firaga Bomb'''|ファイガボム|<br>Faiga Bomu|lit. "Figa Bomb"}}|Fire|x0|4|Returnable<br>(Recoil: 0)|Shoots a number of exploding fireballs into the air.|Used in Reflect Barrier Form.}}
{{atk|{{nihongo|'''Sandstorm'''|サンドストーム|<br>Sandosutōmu}}|None|—|6|—|Summons four sand pillars around the opponent.|Used in Reflect Barrier Form.}}
{{atk|{{nihongo|'''Thundara Ball'''|サンダラボール|<br>Sandara Bōru}}|Thunder|x0|8|Returnable<br>(Recoil: 99)|Lightning bullets appear from the ground and fly towards the opponent.|Used in Reflect Barrier Form.}}
{{atk|{{nihongo|'''Thundaga Ball'''|サンダガボール|<br>Sandaga Bōru}}|Thunder|x0|12|Returnable<br>(Recoil: 99)|One large lightning bullet appears from the ground and flies towards the opponent.|Used in Reflect Barrier Form.}}
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|None|x0.01|0|Repellable<br>(Recoil: 1)|Vigorously moves its head and bites repeatedly.|Used when stunned.}}
{{atk|{{nihongo|'''Silence'''|サイレス|<br>Sairesu}}|—|—|—|—|Seals the opponent's magic.|Used at the start of Silence Form.}}
{{atk-c|kh1}}


==Video==
==Video==
{| class="video"
<center>
! Kurt Zisa – ''[[Kingdom Hearts]]''
 
{|border="1" width="50%" style="text-align:center; -moz-border-radius:10px"
|width="50%" style="-moz-border-radius:10px"|'''Kingdom Hearts - Kurt Zisa Battle'''
|-
|-
| {{#widget:YouTube|id=quMw-86Dynw|width=320|height=240}}
|style="-moz-border-radius:10px"|<youtube width="320" height="240">B_wY9-K0IpM&feature=related</youtube>
|}
|}</center>


==Gallery==
==Trivia==
<gallery>
*Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest held two months prior to the game's American release.
File:Kurt Zisa (Portrait) KH.png|Kurt Zisa's journal portrait in ''Kingdom Hearts''.
*The head of Kurt Zisa looks like the snake head on [[Jafar|Jafar's]] staff.
Kurt Zisa (Portrait) KHHD.png|Kurt Zisa's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''.
*Interestingly, the spinning blade attack is identical to the attack of [[Luna Bandit]]s, and both base the attack on bandits from the ''Aladdin'' TV-series, which could become tornadoes using magical feathers, and held their swords like Kurt Zisa does.
</gallery>
{{-}}


{{HeartlessBossDirectory}}
{{KHBoss}}
{{OptionalBossDirectory}}
{{OptionalBosses}}
[[de:Kurt Zisa]]
[[fr:Kurt Zisa]]
[[Category:Agrabah]]
[[Category:Agrabah]]

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