Editing Kingdom Hearts Re:coded

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==Development==
==Development==
After all episodes of ''Kingdom Hearts coded'' released in 2009, Tetsuya Nomura wanted to re-release all episodes on a different platform in order to broaden the audience. Nomura considered releasing all episodes through WiiWare, but decided on Nintendo DS as it still was the best selling portable console and second best selling game console of all time. Development studio h.a.n.d. was contracted to develop the game due to their experience working with the series on the system with ''[[Kingdom Hearts 358/2 Days]]''. While the initial plan was a bare bones re-release, development shifted into a remake. When there was a significant amount of space on the cartridge left, development restarted to be made fully 3D. This posed a challenge, as the lack of an analogue stick proved difficult to workaround. The gameplay ended up being greatly simplified, and elements from ''358/2 Days'' and ''[[Kingdom Hearts Mobile]]'' were introduced into the game, as they were the most mechanically similar to ''Kingdom Hearts Re:coded''. As development continued, h.a.n.d. realized that the game was ballooning out of control, and completing the game in its current state was nearly impossible. The scale of the game grew so much that that some team members that worked on ''[[Kingdom Hearts Birth by Sleep]]'' were temporarily brought in to assist development, which resulted in elements from that game being introduced to ''Kingdom Hearts Re:coded''. In the end, what was supposed to be a quick turnaround actually took more than a year to complete.
After all episodes of ''Kingdom Hearts coded'' released in 2009, Tetsuya Nomura wanted to re-release all episodes on a different platform in order to broaden the audience. Nomura considered releasing all episodes through WiiWare, but decided on Nintendo DS as it still the most popular portable console and second best selling game console of all time. Development studio h.a.n.d. was contracted to develop the game due to their experience with the series on the system with ''[[Kingdom Hearts 358/2 Days]]''. While the initial plan was a bare bones re-release, development shifted into a remake. When there was a significant amount of space on the cartridge left, development restarted to be made fully 3D. This posed a challenge, as the lack of an analogue stick proved difficult to workaround. The gameplay ended up being greatly simplified, with elements from ''358/2 Days'' as well as ''[[Kingdom Hearts Mobile]]'' were introduced into the game, as they were the closest games to this one mechanically. h.a.n.d. that the game was ballooning out of control and completing the game in its current state was nearly impossible. The scale of the game grew so much that that some team members that worked on ''[[Kingdom Hearts Birth by Sleep]]'' were temporarily brought in to assist development, which inadvertently introduced elements from that game. All in all, the game was supposed to be a very quick turnaround but actually took more than a year to complete.


Phil Snyder, voice actor for [[Jiminy Cricket]], accidentally leaked the existence of the game on May, 2010 through a blog post about recording for a game called ''Kingdom Hearts Re:coded''. After several months of speculation on what this game could be, the game was officially revealed at E3 of that year. The game finally released on October 7, 2010 in Japan, January 11, 2011 in North America, and January 14, 2011 in Europe.
Phil Snyder, voice actor for [[Jiminy Cricket]], accidentally leaked the existance of the game on May, 2010 through a blog post about recording for a game called ''Kingdom Hearts Re:coded''. After several months of speculation on what this game could be, the game was officially revealed at E3 of that year. The game finally released on October 7, 2010 in Japan, January 11, 2011 in North America, and January 14, 2011 in Europe.


==Story==
==Story==
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===Clock Program & Passive Abilities===
===Clock Program & Passive Abilities===
[[File:Backdoor KHREC.png|thumb|Data-Sora investigating a Backdoor.]]
[[File:Backdoor KHREC.png|thumb|right|Data-Sora investigating a Backdoor.]]
As Sora damages enemies or destroys blocks with either commands or regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The touchscreen can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.
As Sora damages enemies or destroys blocks with either commands or regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The touchscreen can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.


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===Stat Matrix===
===Stat Matrix===
[[File:Stat Matrix KHREC.png|thumb|The Stat Matrix as seen with various circuitry installed.]]
[[File:Stat Matrix KHREC.png|thumb|right|The Stat Matrix as seen with various circuitry installed.]]
The [[Stat Matrix]] handles Sora's level growth and abilities. Similar to the ''Final Fantasy X'' Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.
The [[Stat Matrix]] handles Sora's level growth and abilities. Similar to the ''Final Fantasy X'' Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.


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===Gear Matrix===
===Gear Matrix===
[[File:Gear Matrix KHREC.png|thumb|The Gear Matrix, where Keyblade, Clock tree, and Accessories are displayed.]]
[[File:Gear Matrix KHREC.png|thumb|right|The Gear Matrix, where Keyblade, Clock tree, and Accessories are displayed.]]
The [[Gear Matrix]] handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new Keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge is filled to the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Stat Matrix.
The [[Gear Matrix]] handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new Keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge is filled to the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Stat Matrix.
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