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{{cleanup|Trim/revise Story section, particuarly KHX events; fix grammar/spelling}}
{{cleanup|Trim/revise Story section, particuarly KHX events; fix grammar/spelling}}
[[File:Kingdom Hearts Series Logo.png|350px|right]]
[[File:Kingdom Hearts Series Logo.png|350px|right]]
{{nihongo|'''''Kingdom Hearts'''''|キングダムハーツ|Kingudamu Hātsu}}, officially stylized as '''''KINGDOM HEARTS''''', is an {{w|Role-playing video game|role-playing game}} series developed and published by {{w|Square Enix}}, formerly {{w|Square (video game company)|Square}}. It is a collaboration between Square Enix and {{w|Disney Interactive Studios}} under the direction of {{w|Tetsuya Nomura}}. ''Kingdom Hearts'' is  a crossover between Square Enix and Disney properties based in a fictional universe.
{{nihongo|'''''Kingdom Hearts'''''|キングダムハーツ|Kingudamu Hātsu}}, officially stylized as '''''KINGDOM HEARTS''''', is a series of action {{w|Role-playing video game|role-playing games}} (''RPG'') developed and published by {{w|Square Enix}}, formerly {{w|Square (video game company)|Square}}. It is a collaboration between Square Enix and {{w|Disney Interactive Studios}} under the direction of Tetsuya Nomura, a longtime Square character designer. ''Kingdom Hearts'' is  a crossover between Square Enix and Disney properties based in a fictional universe.


The series consists of numerous entries across different video game platforms, with almost every game being re-relased in a set of compilations on the PlayStation 3 and later the PlayStation 4, Nintendo Switch, and on PC. Many games have received enhanced ports with the subtitle "Final Mix", while others have gotten full-scale remakes. Although the bulk of the series can be played in these modern compilations, a few games are adapted into cutscene movies instead, and others remain exclusive to mobile devices. There are currently 13 main installments (bolded in the "Games" section below, although note that the [[Kingdom Hearts χ Back Cover|ninth]] is a movie).
The series consists of numerous entries across different video game platforms, with almost every game being re-relased in a set of compilations on the PlayStation 3 and later the PlayStation 4, Nintendo Switch, and on PC. Many games have recieved enhanced ports with the subtitle "Final Mix", while others have gotten full-scale remakes. Although the bulk of the series can be played in these modern compilations, a few games are adapted into cutscene movies instead, and others remain exclusive to mobile devices. There are currently 13 main installments (bolded in the "Games" section below, although note that the [[Kingdom Hearts χ Back Cover|ninth]] is a movie).


The plot of the ''Kingdom Hearts'' series is focused on the conflict between [[light]] and [[darkness]], and it is split up into three phases. The story revolves around the main character [[Sora]] and his friends, their encounters with Disney and Square Enix characters in their worlds, and their clashes with the primary antagonist [[Xehanort]] and other forces of darkness.
The plot of the ''Kingdom Hearts'' series is focused on the conflict between [[light]] and [[darkness]], and it is split up into three phases. The story revolves around the main character [[Sora]] and his friends, their encounters with Disney and Square Enix characters in their worlds, and their clashes with the primary antagonist [[Xehanort]] and other forces of darkness.
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==Overview==
==Overview==
:''Further information: [[:Category: Characters|Characters of Kingdom Hearts]]''
[[File:Tetsuya Nomura.png|thumb|150px|left|Tetsuya Nomura, the creator and director of the ''Kingdom Hearts'' series.]]
[[File:Tetsuya Nomura.png|thumb|150px|left|Tetsuya Nomura, the creator and director of the ''Kingdom Hearts'' series.]]
''Kingdom Hearts'' features a mixture of familiar Disney and Square Enix characters as well as original characters designed and created by Tetsuya Nomura. There is a variety of worlds from {{w|Disney}} and {{w|Pixar}} films, along with characters from Square Enix franchises including ''{{w|Final Fantasy}}'', ''{{w|The World Ends with You}}'', and ''{{w|Einhänder}}''. In addition, the series includes many locations unique to the ''Kingdom Hearts'' franchise.
''Kingdom Hearts'' features a mixture of familiar Disney and Square Enix characters as well as original characters designed and created by Tetsuya Nomura. There is a variety of worlds from {{w|Disney}} and {{w|Pixar}} films, along with characters from Square Enix franchises including ''{{w|Final Fantasy}}'', ''{{w|The World Ends with You}}'', and ''{{w|Einhänder}}''. In addition, the series includes many locations unique to the ''Kingdom Hearts'' franchise.
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===Creation and influence===
===Creation and influence===
[[File:Sora, Riku, and Kairi (Concept Art).png|thumb|250px|Early sketch of Riku, Sora, and Kairi.]]
[[File:Sora, Kairi, and Riku (Concept Art).png|thumb|right|250px|Early sketch of Riku, Sora, and Kairi.]]
The ''Kingdom Hearts'' series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with ''Final Fantasy'' characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also noted that, although many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story – and, despite this, their personalities shine because they maintain their own characteristics. Even though Disney gave Nomura considerable freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting.
The ''Kingdom Hearts'' series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with ''Final Fantasy'' characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also noted that, although many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story – and, despite this, their personalities shine because they maintain their own characteristics. Even though Disney gave Nomura considerable freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting.


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===Gameplay===
===Gameplay===
[[File:Firaga KH.gif|thumb|250px|left|Keyblade wielders are able to fight using various spells inspired by the ''Final Fantasy'' series, such as "Firaga".]]
[[File:Firaga KH.gif|thumb|250px|left|Once protagonists have obtained the Keyblade, they are able to fight using various spells inspired by the ''Final Fantasy'' series, such as "Firaga".]]
The ''Kingdom Hearts'' series contains both 3rd-person fighting and role-playing game elements. The games are driven by a linear progression to the next story event, usually told in the form of a cutscene, though there are numerous side quests available that provide bonus benefits to the characters. The games are influenced by the design of the ''Final Fantasy'' series, carrying over many gameplay elements into a new action-based, hack-and-slash system. Typically, combat occurs in real-time, allowing the player to engage the enemy directly.
The ''Kingdom Hearts'' series contains both 3rd-person fighting and role-playing game elements. The games are driven by a linear progression to the next story event, usually told in the form of a cutscene, though there are numerous side quests available that provide bonus benefits to the characters. The games are influenced by the design of the ''Final Fantasy'' series, carrying over many gameplay elements into a new action-based, hack-and-slash system. Typically, combat occurs in real-time, allowing the player to engage the enemy directly.


Like many traditional role-playing games, character progression in the ''Kingdom Hearts'' series is determined by an experience point system, rewarding the player for defeating enemies with stronger attributes and new abilities. Characters can also be made more powerful through equipping different weapons, armor, and accessories. New equipment can be earned through exploration and story progression, purchased from a shop, or crafted with [[synthesis]].
Like many traditional role-playing games, character progression in the ''Kingdom Hearts'' series is determined by an experience point system, rewarding the player for defeating enemies with stronger attributes and new abilities. Characters can also be made more powerful through equipping different weapons, armor, and accessories. New equipment can be earned through exploration and story progression, purchased from a shop, or crafted with [[synthesis]].


Typically, the games are structured into a set of worlds, being analogous to different levels. The gameplay in each world primarily centers around defeating enemies and completing linear objectives. In some games, travel between each level is automatic; in others, going to a new world is done through a [[mini-game]], such as the [[Gummi Ship]] or [[Dive Mode]]. Mini-games like these are an important part of the gameplay in the ''Kingdom Hearts'' series; nearly every installment features a wide array of mini-games, with many being required for story  progression.
Typically, the games are structured into a set of worlds, being analogous to different levels. The gameplay in each world primarily centers around defeating enemies and completing linear objectives. In some games, travel between each level is automatic; in others, going to a new world is done through a [[mini-game]], such as the [[Gummi Ship]] or [[Dive Mode]]. Mini-games like these are an important part of the gamplay in the ''Kingdom Hearts'' series; nearly every installment features a wide array of mini-games, with many being required for story  progression.


There are many allies that aid the playable characters. Typically, the allies rely fully on A.I. controls, with later entries allowing for limited customization of their behavior. In addition to accruing [[party member]]s, allies can be called into battle through the [[Summon]] system. Alternatively, the player can temporarily expand the main playable character's array of abilities through use of [[Drive Form]]s, [[Dimension Link]]s, or the [[Link System]].
There are many allies that aid the playable characters. Typically, the allies rely fully on A.I. controls, with later entries allowing for limited customization of their behavior. In addition to accruing [[party member]]s, allies can be called into battle through the [[Summon]] system. Alternatively, the player can temporatily expand the main playable character's array of abilities through use of [[Drive Form]]s, [[Dimension Link]]s, or the [[Link System]].


Another recurring element of the ''Kingdom Hearts'' series is the [[Report]]. It records information about the characters, story, and enemies, as well as providing simple hints, tracking progress through mini-games and side quests, and recording various other gameplay statistics.
Another recurring element of the ''Kingdom Hearts'' series is the [[Report]]. It records information about the characters, storying, and enemies, as well as providing simple hints, tracking progress through mini-games and side quests, and recording various other gamplay statistics.


Some entries in the ''Kingdom Hearts'' series have a specialized or alternative battle system. ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' all use the [[Deck Command]] system, placing all abilities other than basic movement and attacks into a customizable "deck". ''[[Kingdom Hearts Chain of Memories]]'' uses a {{c|Card|com|card-based}} combat system, while levels and abilities in ''[[Kingdom Hearts 358/2 Days]]'' are handled through the [[Panel System]]. The games in the [[χ series]] use Cards and {{c|Medal|ucx}}s for combat, with actions being performed purely through menu selection instead of moving the character in the environment. Finally, ''[[Kingdom Hearts Melody of Memory]]'' features rhythm-based gameplay instead of traditional combat.
Some entries in the ''Kingdom Hearts'' series have a specialized or alternative battle system. ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' all use the [[Deck Command]] system, placing all abilities other than basic movement and attacks into a customizable "deck". ''[[Kingdom Hearts Chain of Memories]]'' uses a {{c|Card|com|card-based}} combat system, while levels and abilities in ''[[Kingdom Hearts 358/2 Days]]'' are handled through the [[Panel System]]. The games in the [[χ series]] use Cards and {{c|Medal|ucx}}s for combat, with actions being performed purely through menu selection instead of moving the character in the environment. Finally, ''[[Kingdom Hearts Melody of Memory]]'' features rhythm-based gameplay instead of traditional combat.


Overall, the ''Kingdom Hearts'' series is designed as a single-player experience, although ancillary multiplayer modes or features are included in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Melody of Memory''.
Overall, the ''Kingdom Hearts'' series is designed as a single-player experience, although ancillary multiplayer modes or features are included in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Melody of Memory''.


===E/E10+ rating===
===E/E10+ rating===
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*Axel uses the word "damn" in conversation with Saïx in ''Kingdom Hearts 358/2 Days''.
*Axel uses the word "damn" in conversation with Saïx in ''Kingdom Hearts 358/2 Days''.
*In ''Kingdom Hearts Birth by Sleep'', Maleficent uses the word "Hell" (albeit referring to the plane of afterlife) before facing Aqua and [[Prince Phillip]] in battle.
*In ''Kingdom Hearts Birth by Sleep'', Maleficent uses the word "Hell" (albeit referring to the plane of afterlife) before facing Aqua and [[Prince Phillip]] in battle.
*"Hell" is again used in ''Kingdom Hearts 3D: Dream Drop Distance'' by [[Sam Flynn]] when he argues with his father, [[Kevin Flynn]], in one of the game's flashback sequences.
*"Hell" is used once again in ''Kingdom Hearts 3D: Dream Drop Distance'' by [[Sam Flynn]], specifically when he argues with his father, [[Kevin Flynn]], in one of the game's flashback sequences.
*The field theme for [[Beast's Castle]], debuting in ''Kingdom Hearts II'', is named "[[Waltz of the Damned]]" (although the title itself would not be visible in a game until ''Kingdom Hearts Melody of Memory'').
*The field theme for [[Beast's Castle]], debuting in ''Kingdom Hearts II'', is named "[[Waltz of the Damned]]" (although the title itself would not be visible in a game until ''[[Kingdom Hearts Melody of Memory]]'').


==Games==
==Games==
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#'''''[[Kingdom Hearts Dark Road]]''''' (2020-2022)
#'''''[[Kingdom Hearts Dark Road]]''''' (2020-2022)
#'''''[[Kingdom Hearts Melody of Memory]]''''' (2020)
#'''''[[Kingdom Hearts Melody of Memory]]''''' (2020)
#'''''[[Kingdom Hearts Missing-Link]]''''' (2024)
#'''''[[Kingdom Hearts Missing-Link]]''''' (TBA)
#'''''[[Kingdom Hearts IV]]''''' (TBA)
#'''''[[Kingdom Hearts IV]]''''' (TBA)


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**all ''Kingdom Hearts Re:coded'' cutscenes
**all ''Kingdom Hearts Re:coded'' cutscenes
*''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' (2017), a compilation introducing
*''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' (2017), a compilation introducing
**''Kingdom Hearts Dream Drop Distance HD'', an HD remaster of ''Kingdom Hearts 3D: Dream Drop Distance''
**''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', an original short game
**''Kingdom Hearts Dream Drop Distance HD'', an HD remaster of ''Kingdom Hearts 3D''
**''Kingdom Hearts χ Back Cover'', an HD theater video that ties in the events from ''Kingdom Hearts χ''
**''Kingdom Hearts χ Back Cover'', an HD theater video that ties in the events from ''Kingdom Hearts χ''
**''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', an original short game
*''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' (2017), including
*''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' (2017), including
**''Kingdom Hearts HD 1.5 ReMIX''
**''Kingdom Hearts HD 1.5 ReMIX''
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===Spin-offs===
===Spin-offs===
One full ''Kingdom Hearts'' game was produced independently of Square Enix's development process. It is not considered canon.
One ''Kingdom Hearts'' game was produced independently of Square Enix's development process. It is not considered cannon.
*''[[Kingdom Hearts V CAST]]''
*''[[Kingdom Hearts V CAST]]''


There are several smaller games made to promote or act as a companion to main entries in the series. These titles do not feature any story development and are not considered canon.
There are several smaller games made to promote or act as a companion to main entires in the series. These titles do not feature any story development and are not considered canon.
*''[[Kingdom Hearts Mobile]]''
*''[[Kingdom Hearts Mobile]]''
*''[[Kingdom Hearts Magical Puzzle Clash]]''
*''[[Kingdom Hearts Magical Puzzle Clash]]''
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The chronology of the ''Kingdom Hearts'' series is separated into three phases, according to series director Tetsuya Nomura.
The chronology of the ''Kingdom Hearts'' series is separated into three phases, according to series director Tetsuya Nomura.
*The ''[[χ series]]'' is set in the ancient past, long before the adventures of Sora. It consists of ''Kingdom Hearts χ'' and its related titles.
*The ''[[χ series]]'' is set in the ancient past, long before the adventures of Sora. It consists of ''Kingdom Hearts χ'' and its related titles.
*The ''[[Dark Seeker Saga]]'', or the ''1st Phase'', portrays the conflict against Master Xehanort and his various incarnations. It spans all other titles from ''Kingdom Hearts'' to ''Kingdom Hearts III Re Mind''.
*The ''[[Dark Seeker Saga]]'', or the ''1st Phase'', portrays the conflict against Master Xehanort and his various incarnations. It spans all titles between the first ''Kingdom Hearts'' game to ''Kingdom Hearts III''.
*The ''[[Lost Master Arc]]'', or the ''2nd Phase'' began with the {{c|Secret Episode|3rm}} of ''Kingdom Hearts III Re Mind'' and will contain future titles of the series.
*The ''[[Lost Master Arc]]'', or the ''2nd Phase'' began with ''Kingdom Hearts III Re Mind'' and will contain future titles of the series.


==Story==
==Story==
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Meanwhile Brain wakes in an unknown town and meets [[Sigurd]] who explains that he is the only one that made it to this time and before leaving to his group's headquarters; Sigurd takes Brain to the fountain square to explain that he is in [[Scala ad Caelum]] and the mysterious person shows him a statue of the town's founder and first Keyblade master. Arriving Brain was happy to see that it was his old friend Ephemer.   
Meanwhile Brain wakes in an unknown town and meets [[Sigurd]] who explains that he is the only one that made it to this time and before leaving to his group's headquarters; Sigurd takes Brain to the fountain square to explain that he is in [[Scala ad Caelum]] and the mysterious person shows him a statue of the town's founder and first Keyblade master. Arriving Brain was happy to see that it was his old friend Ephemer.   


Overtime the Player's heart merges with that of a cloaked figure.
Overtime the Player's heart merges with that of a newborn named [[Xehanort]].  


===Xehanort's Path as a Keyblade Wielder of light and a Dark Seeker===
===Xehanort's Path as a Keyblade Wielder of light and a Dark Seeker===
In their elderly years, the cloaked figure spirited a descendent of Ephemer named [[Xehanort]] to the [[Destiny Islands]] to protect him from the Darknesses, believing him to be the "Child of Destiny". As a child, Xehanort was told stories about his lineage and his destiny as the "Child of Destiny" who would one day leave the islands when he was strong enough. Due to his strong connection growing up he sampled through dreams his caretaker's memories of the Keyblade War, seeing people and worlds he didn't know but wanted to meet. As Xehanort grew, the coaked figure faded into the afterlife, knowing they repaid their debt to Ephemer and the world was in good hands.
With believing Xehanort was the "Child of Destiny" and an descendant of his dear friend Ephemer to protect him as a baby he was sent to [[Destiny Islands]] by a cloaked figure where the Darknesses couldn't find him. As a child, Xehanort was told stories about his lineage and due to his strong connection growing up he sampled through dreams his caretaker's memories of the Keyblade War, seeing people and worlds he didn't know but wanted to meet. And was told one day he would leave the island when he was strong enough as Xehanort grew Player faded into the afterlife knowing they repaid their debt and the world was in good hands. As the dreams continued wanting answers and viewing his island as so small he desired to see these worlds. Until one day, he was visited by [[Ansem, Seeker of Darkness]], his Heartless from the future, who offered him a way off the island and Xehanort accepted. Getting his first taste of darkness his heart being affected by powerful negative emotions despite being horrified he was fascinated aware that his heart could still feel. He also believed that with a strong enough heart darkness could be channeled and controlled.
 
Xehanort's dreams continued, and he began to view the islands as small and uneventful, wanting to explore the worlds beyond. One day, he was visited by [[Ansem, Seeker of Darkness]], his Heartless from the future, who offered him a way off the island and Xehanort accepted. Getting his first taste of darkness his heart being affected by powerful negative emotions despite being horrified he was fascinated aware that his heart could still feel. He also believed that with a strong enough heart darkness could be channeled and controlled.


Returning to Scala ad Caelum he was taken in by [[Keyblade Master]] [[Odin]], becoming his seventh apprentice. Through his training, Xehanort eventually came to see his fellow pupil [[Eraqus]] as a brother and as their favorite pastime the two often played a chess game called [[Alba & Ater]]. Then Xehanort and his fellow classmates were taught the ways of the Keyblade and their role as Keyblade wielders was to protect the worlds of light from darkness. However, he was unsatisfied with this ideal so he often visited other worlds without permission to learn more. To protect himself from the darkness between worlds during his travels, he was gifted [[Keyblade Armor]].
Returning to Scala ad Caelum he was taken in by [[Keyblade Master]] [[Odin]], becoming his seventh apprentice. Through his training, Xehanort eventually came to see his fellow pupil [[Eraqus]] as a brother and as their favorite pastime the two often played a chess game called [[Alba & Ater]]. Then Xehanort and his fellow classmates were taught the ways of the Keyblade and their role as Keyblade wielders was to protect the worlds of light from darkness. However, he was unsatisfied with this ideal so he often visited other worlds without permission to learn more. To protect himself from the darkness between worlds during his travels, he was gifted [[Keyblade Armor]].

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