Editing Kingdom Hearts χ

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Despite being a browser game, Square Enix treated the game as the next mainline entry in the series, with Tetsuya Nomura and Tatsuya Kando serving as co-directors and Yoko Shimomura composing the original soundtrack. While the game was originally developed in-house, the team ran into difficulties early on due to never developing a browser game themselves before. Development was then outsourced to Success Corporation with the team now acting as co-developers and supervisors.  
Despite being a browser game, Square Enix treated the game as the next mainline entry in the series, with Tetsuya Nomura and Tatsuya Kando serving as co-directors and Yoko Shimomura composing the original soundtrack. While the game was originally developed in-house, the team ran into difficulties early on due to never developing a browser game themselves before. Development was then outsourced to Success Corporation with the team now acting as co-developers and supervisors.  


The game was designed as a fundamentally single-player experience, though multiplayer elements were included from the start. In an effort to create a supportive yet unobtrusive guide, the team created [[Chirithy]], a companion character designed around the Scottish Fold breed of cat. Due to difficulties of trying to recreate the standard ''Kingdom Hearts'' experience on a browser, a new artstyle was created based on ''[[Kingdom Hearts Mobile]]'' while also being inspired by the fairy tales seen in previous games. Since the primary control method was a mouse, gameplay was greatly simplified to be be based around cards with various effects. The combat presentation was made much flashier to compensate for the simplicity.
The game was designed as a fundamentally single-player experience, though multiplayer elements were included from the start. In an effort to create a supportive yet unobtrusive guide, the team created [[Chirithy]] a companion character designed around the Scottish Fold breed of cat. Due to difficulties trying to recreate the standard ''Kingdom Hearts'' experience on a browser, a new artstyle was created based on ''[[Kingdom Hearts Mobile]]'' while also being inspired by the fairy tales seen in previous games. Since the primary contol method was a mouse, gameplay was greatly simplified to be be based around cards with various effects. The combat presentation was made much flashier to compensate for the simplicity.


This game and ''[[Kingdom Hearts III]]'' were being developed concurrently, with development for this game being briefly suspended at one point so all hands could be on deck for pre-production of the next numbered entry. This created a strong narrative connection between the games by virtue of being written at the same time, though Nomura reiterated that the story of ''Kingdom Hearts χ'' would be lighter than other titles as the team wanted to completely seperate it from the storyline of the main series. The game's title refers to the [[χ-blade]].
This game and ''[[Kingdom Hearts III]]'' were being developed concurrently, with development for this game being briefly suspended at one point so all hand could be on deck for pre-production of the next numbered entry. This created a strong narrative connection between the games by virtue of being written at the same time, though Nomura reiterated that the story of ''Kingdom Hearts χ'' would be lighter than other titles as the team wanted to completely seperate it from the storyline of the main series. The game's title refers to the [[χ-blade]].


During development of this game, another title for mobile devices was in development, with initial plans being both titles coexisting and being updated concurrently. However, this mobile title was deprioritized and development halted as the team focused on the browser game due to mobile hardware rapidly increasing and the workload increasing with it. The browser version finally released on July 18, 2013.  
During development of this game, another title for mobile devices was in development, with initial plans being both titles coexisting and being updated concurrently. However, this mobile title was deprioritized and development halted as the team focused on the browser game due to mobile hardware rapidly increasing and the workload increasing with it. The browser version finally released on July 18, 2013.  

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