Editing Gauges
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Enemy HP gauges are displayed on-screen either automatically or when the [[Scan]] ability is equipped. In ''Kingdom Hearts'', enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', enemy HP Gauges that extend beyond a single bar have differently-colored bars (green→yellow→orange→pink→purple in ''Kingdom Hearts'', and green→blue→yellow→red in ''Kingdom Hearts Chain of Memories'') layered on top of each other that must be depleted one at a time. Each full bar represents 300 HP for ''Kingdom Hearts'' enemies, and 560 HP in ''Kingdom Hearts Chain of Memories''. If an enemy in ''Kingdom Hearts'' had more health than could be displayed in five bars (beyond 1500 HP) such as {{ns|Game|Sephiroth}}, it would appear as if no damage was being dealt, until the amount of remaining health fell to below 1500. Starting with the release of ''Kingdom Hearts II'', enemy HP gauges that extend beyond one bar have green, rectangular blocks beneath the current HP bar, each one representing a full HP bar yet to be depleted, with each full bar representing 200 HP in most games. | Enemy HP gauges are displayed on-screen either automatically or when the [[Scan]] ability is equipped. In ''Kingdom Hearts'', enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', enemy HP Gauges that extend beyond a single bar have differently-colored bars (green→yellow→orange→pink→purple in ''Kingdom Hearts'', and green→blue→yellow→red in ''Kingdom Hearts Chain of Memories'') layered on top of each other that must be depleted one at a time. Each full bar represents 300 HP for ''Kingdom Hearts'' enemies, and 560 HP in ''Kingdom Hearts Chain of Memories''. If an enemy in ''Kingdom Hearts'' had more health than could be displayed in five bars (beyond 1500 HP) such as {{ns|Game|Sephiroth}}, it would appear as if no damage was being dealt, until the amount of remaining health fell to below 1500. Starting with the release of ''Kingdom Hearts II'', enemy HP gauges that extend beyond one bar have green, rectangular blocks beneath the current HP bar, each one representing a full HP bar yet to be depleted, with each full bar representing 200 HP in most games. | ||
During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health bar which is depleted by hitting correct notes. | During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health bar which is depleted by hitting correct notes. | ||