Editing Commantis
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{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | {{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | ||
{{atk-c|note=At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. In the event where Riku does not successfully use it in time, the Commantis will recover 33% HP.}} | {{atk-c|note=At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. In the event where Riku does not successfully use it in time, the Commantis will recover 33% HP.}} | ||
==Video== | ==Video== |