Editing Battle of the 1000 Heartless
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
In the cutscene prior to the battle, Sora, Donald, and Goofy wield their basic weapons ([[Kingdom Key]], [[Mage's Staff]] and [[Knight's Shield]], respectively). However, when the fight starts, they carry their equipped weapons. This is because the cutscene was pre-rendered, probably because of the high amount of objects in the area. | In the cutscene prior to the battle, Sora, Donald, and Goofy wield their basic weapons ([[Kingdom Key]], [[Mage's Staff]] and [[Knight's Shield]], respectively). However, when the fight starts, they carry their equipped weapons. This is because the cutscene was pre-rendered, probably because of the high amount of objects in the area. | ||
The promotional trailers for ''Kingdom Hearts II'' depicted Sora, Donald, and Goofy running towards the horde of Heartless, which included a new kind of [[Behemoth]] and several ''Final Mix''-design [[Wyvern]]. The Behemoths and Wyverns were excluded from the final game, although this version of the cutscene appears in the opening of ''[[Kingdom Hearts Re:coded]] | The promotional trailers for ''Kingdom Hearts II'' depicted Sora, Donald, and Goofy running towards the horde of Heartless, which included a new kind of [[Behemoth]] and several ''Final Mix''-design [[Wyvern]]. The Behemoths and Wyverns were excluded from the final game, although this version of the cutscene appears in the opening of ''[[Kingdom Hearts Re:coded]]''. | ||
In one interview, Nomura stated that he had almost considered dropping the battle from ''Kingdom Hearts II'' entirely, due to the incredible amount of effort needed to program the battle into the game.<ref>'''''[[Kingdom Hearts II Ultimania]]''''', '''Interviewer:''' "In the huge battle where we have to go through 1000 Heartless, all the staff thought they couldn't pull it off but in the end they could, eh?" / '''Tetsuya Nomura:''' "Yes. I always estimated that 'If we have to drop something, it'll have to be this part', but instead the staff demand for something higher. When it came to 'No, we can't do that, but if we go a little lower, that should be okay', I thought we would leave it at that, but the staff would still make something of a higher level. (laughs) That is why I didn't think that huge battle would actually materialize to that point in the end." [http://web.archive.org/web/20070710094227/http://www.kh2.co.uk/?page=NI/KH2U Translation vis Maiki].</ref> | In one interview, Nomura stated that he had almost considered dropping the battle from ''Kingdom Hearts II'' entirely, due to the incredible amount of effort needed to program the battle into the game.<ref>'''''[[Kingdom Hearts II Ultimania]]''''', '''Interviewer:''' "In the huge battle where we have to go through 1000 Heartless, all the staff thought they couldn't pull it off but in the end they could, eh?" / '''Tetsuya Nomura:''' "Yes. I always estimated that 'If we have to drop something, it'll have to be this part', but instead the staff demand for something higher. When it came to 'No, we can't do that, but if we go a little lower, that should be okay', I thought we would leave it at that, but the staff would still make something of a higher level. (laughs) That is why I didn't think that huge battle would actually materialize to that point in the end." [http://web.archive.org/web/20070710094227/http://www.kh2.co.uk/?page=NI/KH2U Translation vis Maiki].</ref> |