Editing Avatar Menu

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
[[File:AvatarMenuLogo.png|right]]
[[File:AvatarMenuLogo.png|right]]
The '''Avatar Menu''' is a multiplayer game mode in ''[[Kingdom Hearts Re:coded]]'' that borrows many elements from ''[[Kingdom Hearts Mobile]]'', with the addition of the {{nihongo|"'''Avatar Sector'''"|アバターシステムエリア|Abatā Shisutemu Eria|lit. "Avatar System Area"}}. The Avatar Menu is subdivided into "Customize Avatar", where the player can design their personal avatar, "Avatar Sector", the special 100-floor [[System Sector]], and "Tag Mode", which allows the player to send and receive Balloon Letters.
The '''Avatar Menu''' is a multiplayer game mode in ''[[Kingdom Hearts Re:coded]]'' that borrows many elements from ''[[Kingdom Hearts Mobile]]'', with the addition of the {{nihongo|"'''Avatar Sector'''"|アバターシステムエリア|Abatā Shisutemu Eria|lit. "Avatar System Area"}}. The Avatar Menu is subdivided into "Customize Avatar", where the player can design their personal avatar, "Avatar Sector", the special 100-floor [[System Sector]], and "Tag Mode", which allows the player to send and receive Balloon Letters.
{{TOCleft}}
{{-}}


==Customize Avatar==
==Customize Avatar==
Line 21: Line 23:


===Avatar Parts===
===Avatar Parts===
{{tab|o-center}}
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:right;">
{{tab|Basics}}
{{tab|Basics}}
{{tab|o}}
<div class="tabber" style="float:right;">
{{tab|Bods}}
{{tab|Bods}}
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
Line 484: Line 488:
|}
|}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Threads}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Threads}}
{{tab|o}}
<div class="tabber" style="float:right;">
{{tab|Coats}}
{{tab|Coats}}
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
Line 1,142: Line 1,146:
|}
|}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Accessories}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Accessories}}
{{tab|o}}
<div class="tabber" style="float:right;">
{{tab|Hats}}
{{tab|Hats}}
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
Line 1,766: Line 1,770:
|}
|}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|The Works}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|The Works}}
{{tab|o}}
<div class="tabber" style="float:right;">
{{tab|Bodysuits}}
{{tab|Bodysuits}}
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
Line 2,015: Line 2,019:
In addition to Avatar Parts, the Avatar Sector has its own list of Sector Rewards, which grows as Data-Sora goes further into the Sector. Furthermore, Data-Sora is given a title based on how far he has gone into the Sector.
In addition to Avatar Parts, the Avatar Sector has its own list of Sector Rewards, which grows as Data-Sora goes further into the Sector. Furthermore, Data-Sora is given a title based on how far he has gone into the Sector.


{{tab|o-center}}
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:right;">
{{tab|Floor Challenges}}
{{tab|Floor Challenges}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
Line 2,153: Line 2,159:
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


==Enemies==
==Enemies==
Line 2,201: Line 2,208:
If the player enters Tag Mode while receiving a DS-compatible wireless signal that is not from another ''Kingdom Hearts Re:coded'' game (for example, if it is receiving a broadcast from the Wii's Nintendo Channel, or from another DS's PictoChat), they will immediately receive a fixed avatar, whose quote and other stats are references to the character the avatar depicts. Balloon Letters received this way are generated by the compatible wireless signals; the more signals the DS is receiving, the more Balloon Letters will be received in the same amount of time. While the player can generally receive only one of each of the fifty fixed avatars, the random generator for the fixed avatars is based on the DS's internal clock, so if the DS receives multiple wireless signals and generates more than one Balloon Letter at the same time, it is possible to receive multiple Balloon Letters with the same avatar.
If the player enters Tag Mode while receiving a DS-compatible wireless signal that is not from another ''Kingdom Hearts Re:coded'' game (for example, if it is receiving a broadcast from the Wii's Nintendo Channel, or from another DS's PictoChat), they will immediately receive a fixed avatar, whose quote and other stats are references to the character the avatar depicts. Balloon Letters received this way are generated by the compatible wireless signals; the more signals the DS is receiving, the more Balloon Letters will be received in the same amount of time. While the player can generally receive only one of each of the fifty fixed avatars, the random generator for the fixed avatars is based on the DS's internal clock, so if the DS receives multiple wireless signals and generates more than one Balloon Letter at the same time, it is possible to receive multiple Balloon Letters with the same avatar.


{{tab|o-center}}
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:right;">
{{tab|Random avatars}}
{{tab|Random avatars}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
Line 2,513: Line 2,522:
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


==Scratch Cards==
==Scratch Cards==
Line 2,529: Line 2,539:
Clearing a Character Hunt will result in Data-Sora winning either a random command from a list of three, a potion, or Avatar Part with the class of Command (and its level) or Avatar Part dependent on the Scratch Card type.  The Bonus Hunt will only yield a specific command from the prior list of three. The list of three commands in turn varies based on both the Card and story progression. Completing the 100th floor of the Avatar Sector after finishing the game's story also affects the commands available. Clearing the Avatar Hunt instead of the Bonus Hunt will always yield a specific class of Avatar part instead of a command.
Clearing a Character Hunt will result in Data-Sora winning either a random command from a list of three, a potion, or Avatar Part with the class of Command (and its level) or Avatar Part dependent on the Scratch Card type.  The Bonus Hunt will only yield a specific command from the prior list of three. The list of three commands in turn varies based on both the Card and story progression. Completing the 100th floor of the Avatar Sector after finishing the game's story also affects the commands available. Clearing the Avatar Hunt instead of the Bonus Hunt will always yield a specific class of Avatar part instead of a command.


{{tab|o-center|475px}}
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:right;">
{{tab|Disney Card}}
{{tab|Disney Card}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
Line 2,681: Line 2,693:
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


In addition to the basic icons, there are three special icons: [[99 Puppies|Dalmatian puppy]], [[Mickey Mouse|Mickey]], and [[Pete|Captain Dark]].
In addition to the basic icons, there are three special icons: [[99 Puppies|Dalmatian puppy]], [[Mickey Mouse|Mickey]], and [[Pete|Captain Dark]].
Line 2,695: Line 2,708:
However, opening more Balloon Letters also increases the chances that the next Balloon Letter will infect your Avatar Sector with a [[System Sector#Viruses|virus]]. The probability of a letter carrying an infection is [[File:Avatar Menu formula 1.png|class=invert|link=]], where [[File:Avatar Menu formula 2.png|class=invert|link=]] is the base probability the letter is infected (1% for letters from fixed avatars, random avatars, or infected friends; 0% for letters from uninfected friends), and [[File:Avatar Menu formula 3.png|class=invert|link=]] is the number of letters that have already been opened, which resets each time a virus is received.
However, opening more Balloon Letters also increases the chances that the next Balloon Letter will infect your Avatar Sector with a [[System Sector#Viruses|virus]]. The probability of a letter carrying an infection is [[File:Avatar Menu formula 1.png|class=invert|link=]], where [[File:Avatar Menu formula 2.png|class=invert|link=]] is the base probability the letter is infected (1% for letters from fixed avatars, random avatars, or infected friends; 0% for letters from uninfected friends), and [[File:Avatar Menu formula 3.png|class=invert|link=]] is the number of letters that have already been opened, which resets each time a virus is received.


{{tab|o-center}}
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:right;">
{{tab|Happiness Effects}}
{{tab|Happiness Effects}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
Line 2,751: Line 2,766:
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


==Gallery==
==Gallery==

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 meta categories: