Editing Atlantica

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===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[File:Undersea Valley (Art).png|thumb|left|250px|Artwork of the Undersea Valley.]]
[[File:Undersea Valley (Art).png|thumb|left|250px|Artwork of the Undersea Valley.]]
In ''Kingdom Hearts'' Atlantica has a sprawling design that requires certain special abilities to navigate successfully. Sora and company arrive in the {{nihongo|'''{{a|Tranquil Grotto}}'''|安らぎの淵|Yasuragi no Fuchi|lit. "Peaceful Abyss"}}, a small alcove-like area that is generally calm. From there, the party travels forward, to the {{nihongo|'''{{a|Undersea Valley}}'''|アトランティカ(大海)|Atorantika (Ōumi)|lit. "Atlantica (Ocean)"}}, an enormous valley under the sea with numerous alcoves, high-rising rocks and a current throttling upwards. One exit leads to the {{nihongo|'''{{a|Calm Depths}}'''|大海のよどみ|Taikai no Yodomi|lit. "Stagnant Ocean"}}, which hosts a strong current that impedes Sora and company, unless they have the help of the [[Dolphin]] or the [[Mermaid Kick]] ability. Following the trident marks leads to a second part of the area which boasts another current of its own. Making it past the area leads to the {{nihongo|'''{{a|Undersea Cave}}'''|海底洞穴|Kaitei Horaana|lit. "Seabed Cave"}}, a small dark area that boasts a few alcoves but is overall unremarkable.  
In ''Kingdom Hearts'' Atlantica has a sprawling design that requires certain special abilities to navigate successfully. Sora and company arrive in the {{nihongo|'''{{a|Tranquil Grotto}}'''|安らぎの淵|Yasuragi no Fuchi|lit. "Peaceful Abyss"}}, a small alcove-like area that is generally calm. From there, the party travels forward, to the {{nihongo|'''{{a|Undersea Valley}}'''|アトランティカ|Atorantika|lit. "Atlantica"}}, an enormous valley under the sea with numerous alcoves, high-rising rocks and a current throttling upwards. One exit leads to the {{nihongo|'''{{a|Calm Depths}}'''|大海のよどみ|Taikai no Yodomi|lit. "Stagnant Ocean"}}, which hosts a strong current that impedes Sora and company, unless they have the help of the [[Dolphin]] or the [[Mermaid Kick]] ability. Following the trident marks leads to a second part of the area which boasts another current of its own. Making it past the area leads to the {{nihongo|'''{{a|Undersea Cave}}'''|海底洞穴|Kaitei Horaana|lit. "Seabed Cave"}}, a small dark area that boasts a few alcoves but is overall unremarkable.  


Going higher up, the party reaches the {{nihongo|'''{{a|Undersea Gorge}}'''|海底峡谷|Kaitei Kyōkoku|lit. "Seabed Canyon"}}, a vast area which, similar to the Undersea Valley, also boasts alcoves, a few podium-like rocks with clam shells on them and numerous exits to other areas in Atlantica. One of these is {{nihongo|'''{{a|Ariel's Grotto}}'''|アリエルのかくれが|Arieru no Kakurega|lit. "Ariel's Hideout"}}, a small room with shelves, stacked with knick-knacks and "thing-a-ma-bobs." Along the left side of the Undersea Gorge is a passage to the {{nihongo|'''{{a|Undersea Garden}}'''|海底庭園|Kaitei Teien|lit. "Seabed Garden"}}, a small room with a chaise-like rock and a lone clam shell. A third path is to {{nihongo|'''{{a|Triton's Palace}}'''|トリトンの宮殿|Toriton no Kyūden}}, a large, colorful area full of different clam shells, a large, hollow conch shell and a long pathway to the {{nihongo|'''{{a|Throne Room}}'''|トリトン王の間|Toriton-ō no Ma|lit. "King Triton's Chamber"}}, an elegant round room where King Triton resides, which features a save point. Along the right from the Undersea Gorge, close to Ariel's Grotto, is a large sunken [[Treasure Chest]] that is also an exit to the {{nihongo|'''{{a|Sunken Ship}}'''|難破船|Nanbasen|lit. "Shipwreck"}}, a shipwreck site with a large ship in the middle. The insides of the ship is called {{nihongo|'''{{a|Below Deck}}'''|難破船:船倉|Nanbasen: Funagura|lit. "Shipwreck: Hold"}}
Going higher up, the party reaches the {{nihongo|'''{{a|Undersea Gorge}}'''|海底峡谷|Kaitei Kyōkoku|lit. "Seabed Canyon"}}, a vast area which, similar to the Undersea Valley, also boasts alcoves, a few podium-like rocks with clam shells on them and numerous exits to other areas in Atlantica. One of these is {{nihongo|'''{{a|Ariel's Grotto}}'''|アリエルのかくれが|Arieru no Kakurega|lit. "Ariel's Hideout"}}, a small room with shelves, stacked with knick-knacks and "thing-a-ma-bobs." Along the left side of the Undersea Gorge is a passage to the {{nihongo|'''{{a|Undersea Garden}}'''|海底庭園|Kaitei Teien|lit. "Seabed Garden"}}, a small room with a chaise-like rock and a lone clam shell. A third path is to {{nihongo|'''{{a|Triton's Palace}}'''|トリトンの宮前|Toriton no Miyamae}}, a large, colorful area full of different clam shells, a large, hollow conch shell and a long pathway to the {{nihongo|'''{{a|Throne Room}}'''|トリトン王の間|Toriton-ō no Ma|lit. "King Triton's Chamber"}}, an elegant round room where King Triton resides, which features a save point. Along the right from the Undersea Gorge, close to Ariel's Grotto, is a large sunken [[Treasure Chest]] that is also an exit to the {{nihongo|'''{{a|Sunken Ship}}'''|難破船|Nanbasen|lit. "Shipwreck"}}, a shipwreck site with a large ship in the middle. The insides of the ship is called {{nihongo|'''{{a|Below Deck}}'''|難破船:船倉|Nanbasen: Funagura|lit. "Shipwreck: Hold"}}


After getting into the Sunken Ship area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy and dangerous {{nihongo|'''{{a|Den of Tides}}'''|潮の魔窟|Shio no Makutsu}}, with numerous geysers and stalactites that hang from the ceiling. A fork in the path leads to the {{nihongo|'''{{a|Cavern Nook}}'''|潮の岩屋|Shio no Iwaya|lit. "Grotto of Tides"}} on the right, a small room with a save point and a clam shell, and the {{nihongo|'''{{a|Tidal Abyss}}'''|潮の深淵|Shio no Shin'en}} on the left, a path filled with sea polyps. Past that, {{nihongo|'''{{a|Ursula's Lair}}'''|アースラの岩窟|Āsura no Gankutsu|lit. "Ursula's Cavern"}} awaits, a round room with a large conch shell at one end where Ursula resides, a cauldron in the middle of the room, and a vanity to the right where the sea witch spends most of her time. By using Mermaid Kick from the Calm Depths, Sora and the party can reach the very end to reach the entrance to the {{nihongo|'''{{a|Open Ocean}}'''|アースラの岩窟|Āsura no Gankutsu|lit. "Ursula's Cavern"}}, a large, dark area where their final encounter with [[Ursula]] takes place.
After getting into the Sunken Ship area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy and dangerous {{nihongo|'''{{a|Den of Tides}}'''|潮の魔窟|Shio no Makutsu}}, with numerous geysers and stalactites that hang from the ceiling. A fork in the path leads to the {{nihongo|'''{{a|Cavern Nook}}'''|潮の岩屋|Shio no Iwaya|lit. "Grotto of Tides"}} on the right, a small room with a save point and a clam shell, and the {{nihongo|'''{{a|Tidal Abyss}}'''|潮の深淵|Shio no Shin'en}} on the left, a path filled with sea polyps. Past that, {{nihongo|'''{{a|Ursula's Lair}}'''|アースラの岩窟|Āsura no Gankutsu|lit. "Ursula's Cavern"}} awaits, a round room with a large conch shell at one end where Ursula resides, a cauldron in the middle of the room, and a vanity to the right where the sea witch spends most of her time. By using Mermaid Kick from the Calm Depths, Sora and the party can reach the very end to reach the entrance to the {{nihongo|'''{{a|Open Ocean}}'''|アースラの岩窟|Āsura no Gankutsu|lit. "Ursula's Cavern"}}, a large, dark area where their final encounter with [[Ursula]] takes place.

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